Movements
demos :
- manual :
- moving objects using their Position property
- monitoring frame rate
- using TAsyncTimer for fast & smooth movement
- hierarch :
- moving hierarchically related objects
- using the DummyCube
- column :
- run-time creation of objects
- framerate independant procedural motion
- pong :
- a 3D adaptation of the classic game
- basic, mouse-driven object movement
- framerate independant motion
See also :
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