Unit OpenGL

Classes

Functions

ActivateRenderingContext - ------------------------------------------------------------------------------
ClearExtensions - ------------------------------------------------------------------------------
CloseOpenGL - ------------------------------------------------------------------------------

------------------------------------------------------------------------------
CreateRenderingContext - ------------------------------------------------------------------------------
DeactivateRenderingContext - ------------------------------------------------------------------------------
DestroyRenderingContext - ------------------------------------------------------------------------------
InitOpenGL - ------------------------------------------------------------------------------
InitOpenGLFromLibrary - ------------------------------------------------------------------------------
ReadExtensions - ------------------------------------------------------------------------------
ReadImplementationProperties - ------------------------------------------------------------------------------

Types

GLbitfield
GLboolean
GLbyte
GLclampd
GLclampf
GLdouble
GLenum
GLfloat
GLint
GLshort
GLsizei
GLubyte
GLuint
GLushort
PGLbitfield
PGLboolean
PGLbyte
PGLclampd
PGLclampf
PGLdouble
PGLenum
PGLfloat
PGLint
PGLshort
PGLsizei
PGLubyte
PGLuint
PGLUNurbs
PGLUNurbsObj
PGLUQuadric
PGLUQuadricObj
PGLushort
PGLUTesselator
PGLUTesselatorObj
PGLUTriangulatorObj
PLayerPlaneDescriptor
TGLUNurbs
TGLUNurbsErrorProc
TGLUNurbsObj
TGLUQuadric
TGLUQuadricErrorProc
TGLUQuadricObj
TGLUTessBeginDataProc
TGLUTessBeginProc
TGLUTessCombineDataProc
TGLUTessCombineProc
TGLUTessEdgeFlagDataProc
TGLUTessEdgeFlagProc
TGLUTesselator
TGLUTesselatorObj
TGLUTessEndDataProc
TGLUTessEndProc
TGLUTessErrorDataProc
TGLUTessErrorProc
TGLUTessVertexDataProc
TGLUTessVertexProc
TGLUTriangulatorObj
TLayerPlaneDescriptor
TRCOptions

Constants

GLU_AUTO_LOAD_MATRIX
GLU_BEGIN
GLU_CCW
GLU_CULLING
GLU_CW
GLU_DISPLAY_MODE
GLU_DOMAIN_DISTANCE
GLU_EDGE_FLAG
GLU_END
GLU_ERROR
GLU_EXTENSIONS
GLU_EXTERIOR
GLU_FALSE
GLU_FILL
GLU_FLAT
GLU_INCOMPATIBLE_GL_VERSION
GLU_INSIDE
GLU_INTERIOR
GLU_INVALID_ENUM
GLU_INVALID_VALUE
GLU_LINE
GLU_MAP1_TRIM_2
GLU_MAP1_TRIM_3
GLU_NONE
GLU_NURBS_BEGIN_DATA_EXT
GLU_NURBS_BEGIN_EXT
GLU_NURBS_COLOR_DATA_EXT
GLU_NURBS_COLOR_EXT
GLU_NURBS_END_DATA_EXT
GLU_NURBS_END_EXT
GLU_NURBS_ERROR1
GLU_NURBS_ERROR10
GLU_NURBS_ERROR11
GLU_NURBS_ERROR12
GLU_NURBS_ERROR13
GLU_NURBS_ERROR14
GLU_NURBS_ERROR15
GLU_NURBS_ERROR16
GLU_NURBS_ERROR17
GLU_NURBS_ERROR18
GLU_NURBS_ERROR19
GLU_NURBS_ERROR2
GLU_NURBS_ERROR20
GLU_NURBS_ERROR21
GLU_NURBS_ERROR22
GLU_NURBS_ERROR23
GLU_NURBS_ERROR24
GLU_NURBS_ERROR25
GLU_NURBS_ERROR26
GLU_NURBS_ERROR27
GLU_NURBS_ERROR28
GLU_NURBS_ERROR29
GLU_NURBS_ERROR3
GLU_NURBS_ERROR30
GLU_NURBS_ERROR31
GLU_NURBS_ERROR32
GLU_NURBS_ERROR33
GLU_NURBS_ERROR34
GLU_NURBS_ERROR35
GLU_NURBS_ERROR36
GLU_NURBS_ERROR37
GLU_NURBS_ERROR4
GLU_NURBS_ERROR5
GLU_NURBS_ERROR6
GLU_NURBS_ERROR7
GLU_NURBS_ERROR8
GLU_NURBS_ERROR9
GLU_NURBS_MODE_EXT
GLU_NURBS_NORMAL_DATA_EXT
GLU_NURBS_NORMAL_EXT
GLU_NURBS_RENDERER_EXT
GLU_NURBS_TESSELLATOR_EXT
GLU_NURBS_TEX_COORD_DATA_EXT
GLU_NURBS_TEX_COORD_EXT
GLU_NURBS_VERTEX_DATA_EXT
GLU_NURBS_VERTEX_EXT
GLU_OBJECT_PARAMETRIC_ERROR_EXT
GLU_OBJECT_PATH_LENGTH_EXT
GLU_OUTLINE_PATCH
GLU_OUTLINE_POLYGON
GLU_OUTSIDE
GLU_OUT_OF_MEMORY
GLU_PARAMETRIC_ERROR
GLU_PARAMETRIC_TOLERANCE
GLU_PATH_LENGTH
GLU_POINT
GLU_SAMPLING_METHOD
GLU_SAMPLING_TOLERANCE
GLU_SILHOUETTE
GLU_SMOOTH
GLU_TESS_BEGIN
GLU_TESS_BEGIN_DATA
GLU_TESS_BOUNDARY_ONLY
GLU_TESS_COMBINE
GLU_TESS_COMBINE_DATA
GLU_TESS_COORD_TOO_LARGE
GLU_TESS_EDGE_FLAG
GLU_TESS_EDGE_FLAG_DATA
GLU_TESS_END
GLU_TESS_END_DATA
GLU_TESS_ERROR
GLU_TESS_ERROR1
GLU_TESS_ERROR2
GLU_TESS_ERROR3
GLU_TESS_ERROR4
GLU_TESS_ERROR5
GLU_TESS_ERROR6
GLU_TESS_ERROR7
GLU_TESS_ERROR8
GLU_TESS_ERROR_DATA
GLU_TESS_MAX_COORD
GLU_TESS_MISSING_BEGIN_CONTOUR
GLU_TESS_MISSING_BEGIN_POLYGON
GLU_TESS_MISSING_END_CONTOUR
GLU_TESS_MISSING_END_POLYGON
GLU_TESS_NEED_COMBINE_CALLBACK
GLU_TESS_TOLERANCE
GLU_TESS_VERTEX
GLU_TESS_VERTEX_DATA
GLU_TESS_WINDING_ABS_GEQ_TWO
GLU_TESS_WINDING_NEGATIVE
GLU_TESS_WINDING_NONZERO
GLU_TESS_WINDING_ODD
GLU_TESS_WINDING_POSITIVE
GLU_TESS_WINDING_RULE
GLU_TRUE
GLU_UNKNOWN
GLU_U_STEP
GLU_VERSION
GLU_VERTEX
GLU_V_STEP
GL_2D
GL_2_BYTES
GL_3D
GL_3D_COLOR
GL_3D_COLOR_TEXTURE
GL_3_BYTES
GL_4D_COLOR_TEXTURE
GL_4_BYTES
GL_ABGR_EXT
GL_ACCUM
GL_ACCUM_ALPHA_BITS
GL_ACCUM_BLUE_BITS
GL_ACCUM_BUFFER_BIT
GL_ACCUM_CLEAR_VALUE
GL_ACCUM_GREEN_BITS
GL_ACCUM_RED_BITS
GL_ADD
GL_ALL_ATTRIB_BITS
GL_ALPHA
GL_ALPHA12
GL_ALPHA12_EXT
GL_ALPHA16
GL_ALPHA16_EXT
GL_ALPHA4
GL_ALPHA4_EXT
GL_ALPHA8
GL_ALPHA8_EXT
GL_ALPHA_BIAS
GL_ALPHA_BITS
GL_ALPHA_SCALE
GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF
GL_ALWAYS
GL_AMBIENT
GL_AMBIENT_AND_DIFFUSE
GL_AND
GL_AND_INVERTED
GL_AND_REVERSE
GL_ARRAY_ELEMENT_LOCK_COUNT_SGI
GL_ARRAY_ELEMENT_LOCK_FIRST_SGI
GL_ATTRIB_STACK_DEPTH
GL_AUTO_NORMAL
GL_AUX0
GL_AUX1
GL_AUX2
GL_AUX3
GL_AUX_BUFFERS
GL_BACK
GL_BACK_LEFT
GL_BACK_RIGHT
GL_BGR
GL_BGRA
GL_BGRA_EXT
GL_BGR_EXT
GL_BITMAP
GL_BITMAP_TOKEN
GL_BLEND
GL_BLEND_COLOR
GL_BLEND_COLOR_EXT
GL_BLEND_DST
GL_BLEND_EQUATION_EXT
GL_BLEND_SRC
GL_BLUE
GL_BLUE_BIAS
GL_BLUE_BITS
GL_BLUE_SCALE
GL_BYTE
GL_C3F_V3F
GL_C4F_N3F_V3F
GL_C4UB_V2F
GL_C4UB_V3F
GL_CCW
GL_CLAMP
GL_CLAMP_TO_EDGE
GL_CLEAR
GL_CLIENT_ALL_ATTRIB_BITS
GL_CLIENT_ATTRIB_STACK_DEPTH
GL_CLIENT_PIXEL_STORE_BIT
GL_CLIENT_VERTEX_ARRAY_BIT
GL_CLIP_PLANE0
GL_CLIP_PLANE1
GL_CLIP_PLANE2
GL_CLIP_PLANE3
GL_CLIP_PLANE4
GL_CLIP_PLANE5
GL_CLIP_VOLUME_CLIPPING_HINT_EXT
GL_CMYKA_EXT
GL_CMYK_EXT
GL_COEFF
GL_COLOR
GL_COLOR_ARRAY
GL_COLOR_ARRAY_COUNT_EXT
GL_COLOR_ARRAY_EXT
GL_COLOR_ARRAY_POINTER
GL_COLOR_ARRAY_POINTER_EXT
GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_SIZE_EXT
GL_COLOR_ARRAY_STRIDE
GL_COLOR_ARRAY_STRIDE_EXT
GL_COLOR_ARRAY_TYPE
GL_COLOR_ARRAY_TYPE_EXT
GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE
GL_COLOR_INDEX
GL_COLOR_INDEX12_EXT
GL_COLOR_INDEX16_EXT
GL_COLOR_INDEX1_EXT
GL_COLOR_INDEX2_EXT
GL_COLOR_INDEX4_EXT
GL_COLOR_INDEX8_EXT
GL_COLOR_INDEXES
GL_COLOR_LOGIC_OP
GL_COLOR_MATERIAL
GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_MATRIX
GL_COLOR_MATRIX_SGI
GL_COLOR_MATRIX_STACK_DEPTH
GL_COLOR_MATRIX_STACK_DEPTH_SGI
GL_COLOR_TABLE
GL_COLOR_TABLE_ALPHA_SIZE
GL_COLOR_TABLE_ALPHA_SIZE_EXT
GL_COLOR_TABLE_ALPHA_SIZE_SGI
GL_COLOR_TABLE_BIAS
GL_COLOR_TABLE_BIAS_SGI
GL_COLOR_TABLE_BLUE_SIZE
GL_COLOR_TABLE_BLUE_SIZE_EXT
GL_COLOR_TABLE_BLUE_SIZE_SGI
GL_COLOR_TABLE_FORMAT
GL_COLOR_TABLE_FORMAT_EXT
GL_COLOR_TABLE_FORMAT_SGI
GL_COLOR_TABLE_GREEN_SIZE
GL_COLOR_TABLE_GREEN_SIZE_EXT
GL_COLOR_TABLE_GREEN_SIZE_SGI
GL_COLOR_TABLE_INTENSITY_SIZE
GL_COLOR_TABLE_INTENSITY_SIZE_EXT
GL_COLOR_TABLE_INTENSITY_SIZE_SGI
GL_COLOR_TABLE_LUMINANCE_SIZE
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
GL_COLOR_TABLE_RED_SIZE
GL_COLOR_TABLE_RED_SIZE_EXT
GL_COLOR_TABLE_RED_SIZE_SGI
GL_COLOR_TABLE_SCALE
GL_COLOR_TABLE_SCALE_SGI
GL_COLOR_TABLE_SGI
GL_COLOR_TABLE_WIDTH
GL_COLOR_TABLE_WIDTH_EXT
GL_COLOR_TABLE_WIDTH_SGI
GL_COLOR_WRITEMASK
GL_COMPILE
GL_COMPILE_AND_EXECUTE
GL_CONSTANT_ALPHA
GL_CONSTANT_ALPHA_EXT
GL_CONSTANT_ATTENUATION
GL_CONSTANT_COLOR
GL_CONSTANT_COLOR_EXT
GL_CONVOLUTION_1D
GL_CONVOLUTION_1D_EXT
GL_CONVOLUTION_2D
GL_CONVOLUTION_2D_EXT
GL_CONVOLUTION_BORDER_MODE
GL_CONVOLUTION_BORDER_MODE_EXT
GL_CONVOLUTION_FILTER_BIAS
GL_CONVOLUTION_FILTER_BIAS_EXT
GL_CONVOLUTION_FILTER_SCALE
GL_CONVOLUTION_FILTER_SCALE_EXT
GL_CONVOLUTION_FORMAT
GL_CONVOLUTION_FORMAT_EXT
GL_CONVOLUTION_HEIGHT
GL_CONVOLUTION_HEIGHT_EXT
GL_CONVOLUTION_WIDTH
GL_CONVOLUTION_WIDTH_EXT
GL_COPY
GL_COPY_INVERTED
GL_COPY_PIXEL_TOKEN
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_CULL_VERTEX_EXT
GL_CULL_VERTEX_EYE_POSITION_EXT
GL_CULL_VERTEX_EYE_POSITION_SGI
GL_CULL_VERTEX_OBJECT_POSITION_EXT
GL_CULL_VERTEX_OBJECT_POSITION_SGI
GL_CULL_VERTEX_SGI
GL_CURRENT_BIT
GL_CURRENT_COLOR
GL_CURRENT_INDEX
GL_CURRENT_NORMAL
GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_DISTANCE
GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_TEXTURE_COORDS
GL_CW
GL_DECAL
GL_DECR
GL_DEPTH
GL_DEPTH_BIAS
GL_DEPTH_BITS
GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_SCALE
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DIFFUSE
GL_DITHER
GL_DOMAIN
GL_DONT_CARE
GL_DOUBLE
GL_DOUBLEBUFFER
GL_DOUBLE_EXT
GL_DRAW_BUFFER
GL_DRAW_PIXEL_TOKEN
GL_DST_ALPHA
GL_DST_COLOR
GL_EDGE_FLAG
GL_EDGE_FLAG_ARRAY
GL_EDGE_FLAG_ARRAY_COUNT_EXT
GL_EDGE_FLAG_ARRAY_EXT
GL_EDGE_FLAG_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_POINTER_EXT
GL_EDGE_FLAG_ARRAY_STRIDE
GL_EDGE_FLAG_ARRAY_STRIDE_EXT
GL_EMISSION
GL_ENABLE_BIT
GL_EQUAL
GL_EQUIV
GL_EVAL_BIT
GL_EXP
GL_EXP2
GL_EXTENSIONS
GL_EYE_LINEAR
GL_EYE_PLANE
GL_FALSE
GL_FASTEST
GL_FEEDBACK
GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE
GL_FILL
GL_FLAT
GL_FLOAT
GL_FOG
GL_FOG_BIT
GL_FOG_COLOR
GL_FOG_DENSITY
GL_FOG_END
GL_FOG_HINT
GL_FOG_INDEX
GL_FOG_MODE
GL_FOG_START
GL_FRONT
GL_FRONT_AND_BACK
GL_FRONT_FACE
GL_FRONT_LEFT
GL_FRONT_RIGHT
GL_FUNC_ADD
GL_FUNC_ADD_EXT
GL_FUNC_REVERSE_SUBTRACT
GL_FUNC_REVERSE_SUBTRACT_EXT
GL_FUNC_SUBTRACT
GL_FUNC_SUBTRACT_EXT
GL_GEQUAL
GL_GREATER
GL_GREEN
GL_GREEN_BIAS
GL_GREEN_BITS
GL_GREEN_SCALE
GL_HINT_BIT
GL_HISTOGRAM
GL_HISTOGRAM_ALPHA_SIZE
GL_HISTOGRAM_ALPHA_SIZE_EXT
GL_HISTOGRAM_BLUE_SIZE
GL_HISTOGRAM_BLUE_SIZE_EXT
GL_HISTOGRAM_EXT
GL_HISTOGRAM_FORMAT
GL_HISTOGRAM_FORMAT_EXT
GL_HISTOGRAM_GREEN_SIZE
GL_HISTOGRAM_GREEN_SIZE_EXT
GL_HISTOGRAM_LUMINANCE_SIZE
GL_HISTOGRAM_LUMINANCE_SIZE_EXT
GL_HISTOGRAM_RED_SIZE
GL_HISTOGRAM_RED_SIZE_EXT
GL_HISTOGRAM_SINK
GL_HISTOGRAM_SINK_EXT
GL_HISTOGRAM_WIDTH
GL_HISTOGRAM_WIDTH_EXT
GL_INCR
GL_INDEX_ARRAY
GL_INDEX_ARRAY_COUNT_EXT
GL_INDEX_ARRAY_EXT
GL_INDEX_ARRAY_POINTER
GL_INDEX_ARRAY_POINTER_EXT
GL_INDEX_ARRAY_STRIDE
GL_INDEX_ARRAY_STRIDE_EXT
GL_INDEX_ARRAY_TYPE
GL_INDEX_ARRAY_TYPE_EXT
GL_INDEX_BITS
GL_INDEX_CLEAR_VALUE
GL_INDEX_LOGIC_OP
GL_INDEX_MATERIAL_EXT
GL_INDEX_MATERIAL_FACE_EXT
GL_INDEX_MATERIAL_FACE_SGI
GL_INDEX_MATERIAL_PARAMETER_EXT
GL_INDEX_MATERIAL_PARAMETER_SGI
GL_INDEX_MATERIAL_SGI
GL_INDEX_MODE
GL_INDEX_OFFSET
GL_INDEX_SHIFT
GL_INDEX_TEST_EXT
GL_INDEX_TEST_FUNC_EXT
GL_INDEX_TEST_FUNC_SGI
GL_INDEX_TEST_REF_EXT
GL_INDEX_TEST_REF_SGI
GL_INDEX_TEST_SGI
GL_INDEX_WRITEMASK
GL_INT
GL_INTENSITY
GL_INTENSITY12
GL_INTENSITY12_EXT
GL_INTENSITY16
GL_INTENSITY16_EXT
GL_INTENSITY4
GL_INTENSITY4_EXT
GL_INTENSITY8
GL_INTENSITY8_EXT
GL_INTENSITY_EXT
GL_INVALID_ENUM
GL_INVALID_OPERATION
GL_INVALID_VALUE
GL_INVERT
GL_IUI_N3F_V2F_EXT
GL_IUI_N3F_V2F_SGI
GL_IUI_N3F_V3F_EXT
GL_IUI_N3F_V3F_SGI
GL_IUI_V2F_EXT
GL_IUI_V2F_SGI
GL_IUI_V3F_EXT
GL_IUI_V3F_SGI
GL_KEEP
GL_LEFT
GL_LEQUAL
GL_LESS
GL_LIGHT0
GL_LIGHT1
GL_LIGHT2
GL_LIGHT3
GL_LIGHT4
GL_LIGHT5
GL_LIGHT6
GL_LIGHT7
GL_LIGHTING
GL_LIGHTING_BIT
GL_LIGHT_MODEL_AMBIENT
GL_LIGHT_MODEL_COLOR_CONTROL
GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE
GL_LINE
GL_LINEAR
GL_LINEAR_ATTENUATION
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINES
GL_LINE_BIT
GL_LINE_LOOP
GL_LINE_RESET_TOKEN
GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT
GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT
GL_LINE_STRIP
GL_LINE_TOKEN
GL_LINE_WIDTH
GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE
GL_LIST_BASE
GL_LIST_BIT
GL_LIST_INDEX
GL_LIST_MODE
GL_LOAD
GL_LOGIC_OP
GL_LOGIC_OP_MODE
GL_LUMINANCE
GL_LUMINANCE12
GL_LUMINANCE12_ALPHA12
GL_LUMINANCE12_ALPHA12_EXT
GL_LUMINANCE12_ALPHA4
GL_LUMINANCE12_ALPHA4_EXT
GL_LUMINANCE12_EXT
GL_LUMINANCE16
GL_LUMINANCE16_ALPHA16
GL_LUMINANCE16_ALPHA16_EXT
GL_LUMINANCE16_EXT
GL_LUMINANCE4
GL_LUMINANCE4_ALPHA4
GL_LUMINANCE4_ALPHA4_EXT
GL_LUMINANCE4_EXT
GL_LUMINANCE6_ALPHA2
GL_LUMINANCE6_ALPHA2_EXT
GL_LUMINANCE8
GL_LUMINANCE8_ALPHA8
GL_LUMINANCE8_ALPHA8_EXT
GL_LUMINANCE8_EXT
GL_LUMINANCE_ALPHA
GL_MAP1_COLOR_4
GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS
GL_MAP1_INDEX
GL_MAP1_NORMAL
GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4
GL_MAP2_COLOR_4
GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS
GL_MAP2_INDEX
GL_MAP2_NORMAL
GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4
GL_MAP_COLOR
GL_MAP_STENCIL
GL_MATRIX_MODE
GL_MAX
GL_MAX_3D_TEXTURE_SIZE
GL_MAX_3D_TEXTURE_SIZE_EXT
GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_MAX_CLIP_PLANES
GL_MAX_COLOR_MATRIX_STACK_DEPTH
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
GL_MAX_CONVOLUTION_HEIGHT
GL_MAX_CONVOLUTION_HEIGHT_EXT
GL_MAX_CONVOLUTION_WIDTH
GL_MAX_CONVOLUTION_WIDTH_EXT
GL_MAX_EVAL_ORDER
GL_MAX_EXT
GL_MAX_LIGHTS
GL_MAX_LIST_NESTING
GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_STACK_DEPTH
GL_MAX_PIXEL_MAP_TABLE
GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_VIEWPORT_DIMS
GL_MIN
GL_MINMAX
GL_MINMAX_EXT
GL_MINMAX_FORMAT
GL_MINMAX_FORMAT_EXT
GL_MINMAX_SINK
GL_MINMAX_SINK_EXT
GL_MIN_EXT
GL_MISC_BIT_EXT
GL_MODELVIEW
GL_MODELVIEW_MATRIX
GL_MODELVIEW_STACK_DEPTH
GL_MODULATE
GL_MULT
GL_N3F_V3F
GL_NAME_STACK_DEPTH
GL_NAND
GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_NEVER
GL_NICEST
GL_NONE
GL_NOOP
GL_NOR
GL_NORMALIZE
GL_NORMAL_ARRAY
GL_NORMAL_ARRAY_COUNT_EXT
GL_NORMAL_ARRAY_EXT
GL_NORMAL_ARRAY_POINTER
GL_NORMAL_ARRAY_POINTER_EXT
GL_NORMAL_ARRAY_STRIDE
GL_NORMAL_ARRAY_STRIDE_EXT
GL_NORMAL_ARRAY_TYPE
GL_NORMAL_ARRAY_TYPE_EXT
GL_NOTEQUAL
GL_NO_ERROR
GL_OBJECT_LINEAR
GL_OBJECT_PLANE
GL_ONE
GL_ONE_MINUS_CONSTANT_ALPHA
GL_ONE_MINUS_CONSTANT_ALPHA_EXT
GL_ONE_MINUS_CONSTANT_COLOR
GL_ONE_MINUS_CONSTANT_COLOR_EXT
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR
GL_OR
GL_ORDER
GL_OR_INVERTED
GL_OR_REVERSE
GL_OUT_OF_MEMORY
GL_PACK_ALIGNMENT
GL_PACK_CMYK_HINT_EXT
GL_PACK_IMAGE_HEIGHT
GL_PACK_IMAGE_HEIGHT_EXT
GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH
GL_PACK_SKIP_IMAGES
GL_PACK_SKIP_IMAGES_EXT
GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS
GL_PACK_SWAP_BYTES
GL_PASS_THROUGH_TOKEN
GL_PERSPECTIVE_CORRECTION_HINT
GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_A_TO_A_SIZE
GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MODE_BIT
GL_POINT
GL_POINTS
GL_POINT_BIT
GL_POINT_SIZE
GL_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_RANGE
GL_POINT_SMOOTH
GL_POINT_SMOOTH_HINT
GL_POINT_TOKEN
GL_POLYGON
GL_POLYGON_BIT
GL_POLYGON_MODE
GL_POLYGON_OFFSET_BIAS_EXT
GL_POLYGON_OFFSET_EXT
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FACTOR_EXT
GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_UNITS
GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT
GL_POLYGON_STIPPLE
GL_POLYGON_STIPPLE_BIT
GL_POLYGON_TOKEN
GL_POSITION
GL_POST_COLOR_MATRIX_ALPHA_BIAS
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
GL_POST_COLOR_MATRIX_ALPHA_SCALE
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
GL_POST_COLOR_MATRIX_BLUE_BIAS
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
GL_POST_COLOR_MATRIX_BLUE_SCALE
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
GL_POST_COLOR_MATRIX_COLOR_TABLE
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
GL_POST_COLOR_MATRIX_GREEN_BIAS
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
GL_POST_COLOR_MATRIX_GREEN_SCALE
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
GL_POST_COLOR_MATRIX_RED_BIAS
GL_POST_COLOR_MATRIX_RED_BIAS_SGI
GL_POST_COLOR_MATRIX_RED_SCALE
GL_POST_COLOR_MATRIX_RED_SCALE_SGI
GL_POST_CONVOLUTION_ALPHA_BIAS
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
GL_POST_CONVOLUTION_ALPHA_SCALE
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
GL_POST_CONVOLUTION_BLUE_BIAS
GL_POST_CONVOLUTION_BLUE_BIAS_EXT
GL_POST_CONVOLUTION_BLUE_SCALE
GL_POST_CONVOLUTION_BLUE_SCALE_EXT
GL_POST_CONVOLUTION_COLOR_TABLE
GL_POST_CONVOLUTION_COLOR_TABLE_SGI
GL_POST_CONVOLUTION_GREEN_BIAS
GL_POST_CONVOLUTION_GREEN_BIAS_EXT
GL_POST_CONVOLUTION_GREEN_SCALE
GL_POST_CONVOLUTION_GREEN_SCALE_EXT
GL_POST_CONVOLUTION_RED_BIAS
GL_POST_CONVOLUTION_RED_BIAS_EXT
GL_POST_CONVOLUTION_RED_SCALE
GL_POST_CONVOLUTION_RED_SCALE_EXT
GL_PROJECTION
GL_PROJECTION_MATRIX
GL_PROJECTION_STACK_DEPTH
GL_PROXY_COLOR_TABLE
GL_PROXY_COLOR_TABLE_SGI
GL_PROXY_HISTOGRAM
GL_PROXY_HISTOGRAM_EXT
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_1D_EXT
GL_PROXY_TEXTURE_2D
GL_PROXY_TEXTURE_2D_EXT
GL_PROXY_TEXTURE_3D
GL_PROXY_TEXTURE_3D_EXT
GL_PROXY_TEXTURE_COLOR_TABLE_SGI
GL_Q
GL_QUADRATIC_ATTENUATION
GL_QUADS
GL_QUAD_STRIP
GL_R
GL_R3_G3_B2
GL_READ_BUFFER
GL_RED
GL_REDUCE
GL_REDUCE_EXT
GL_RED_BIAS
GL_RED_BITS
GL_RED_SCALE
GL_RENDER
GL_RENDERER
GL_RENDER_MODE
GL_REPEAT
GL_REPLACE
GL_REPLACE_EXT
GL_RESCALE_NORMAL_EXT
GL_RETURN
GL_RGB
GL_RGB10
GL_RGB10_A2
GL_RGB10_A2_EXT
GL_RGB10_EXT
GL_RGB12
GL_RGB12_EXT
GL_RGB16
GL_RGB16_EXT
GL_RGB2_EXT
GL_RGB4
GL_RGB4_EXT
GL_RGB5
GL_RGB5_A1
GL_RGB5_A1_EXT
GL_RGB5_EXT
GL_RGB8
GL_RGB8_EXT
GL_RGBA
GL_RGBA12
GL_RGBA12_EXT
GL_RGBA16
GL_RGBA16_EXT
GL_RGBA2
GL_RGBA2_EXT
GL_RGBA4
GL_RGBA4_EXT
GL_RGBA8
GL_RGBA8_EXT
GL_RGBA_MODE
GL_RIGHT
GL_S
GL_SCENE_REQUIRED_EXT
GL_SCISSOR_BIT
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_SELECT
GL_SELECTION_BUFFER_POINTER
GL_SELECTION_BUFFER_SIZE
GL_SEPARABLE_2D
GL_SEPARABLE_2D_EXT
GL_SEPARATE_SPECULAR_COLOR
GL_SET
GL_SHADE_MODEL
GL_SHARED_TEXTURE_PALETTE_EXT
GL_SHININESS
GL_SHORT
GL_SINGLE_COLOR
GL_SMOOTH
GL_SPECULAR
GL_SPHERE_MAP
GL_SPOT_CUTOFF
GL_SPOT_DIRECTION
GL_SPOT_EXPONENT
GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR
GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
GL_STENCIL
GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FAIL
GL_STENCIL_FUNC
GL_STENCIL_INDEX
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK
GL_STEREO
GL_SUBPIXEL_BITS
GL_T
GL_T2F_C3F_V3F
GL_T2F_C4F_N3F_V3F
GL_T2F_C4UB_V3F
GL_T2F_IUI_N3F_V2F_EXT
GL_T2F_IUI_N3F_V2F_SGI
GL_T2F_IUI_N3F_V3F_EXT
GL_T2F_IUI_N3F_V3F_SGI
GL_T2F_IUI_V2F_EXT
GL_T2F_IUI_V2F_SGI
GL_T2F_IUI_V3F_EXT
GL_T2F_IUI_V3F_SGI
GL_T2F_N3F_V3F
GL_T2F_V3F
GL_T4F_C4F_N3F_V4F
GL_T4F_V4F
GL_TABLE_TOO_LARGE_EXT
GL_TEXTURE
GL_TEXTURE_1D
GL_TEXTURE_1D_BINDING_EXT
GL_TEXTURE_2D
GL_TEXTURE_2D_BINDING_EXT
GL_TEXTURE_3D
GL_TEXTURE_3D_BINDING_EXT
GL_TEXTURE_3D_EXT
GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_ALPHA_SIZE_EXT
GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_2D
GL_TEXTURE_BIT
GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_BLUE_SIZE_EXT
GL_TEXTURE_BORDER
GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_COLOR_TABLE_BIAS_SGI
GL_TEXTURE_COLOR_TABLE_SCALE_SGI
GL_TEXTURE_COLOR_TABLE_SGI
GL_TEXTURE_COMPONENTS
GL_TEXTURE_COORD_ARRAY
GL_TEXTURE_COORD_ARRAY_COUNT_EXT
GL_TEXTURE_COORD_ARRAY_EXT
GL_TEXTURE_COORD_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_POINTER_EXT
GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_SIZE_EXT
GL_TEXTURE_COORD_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_COORD_ARRAY_TYPE_EXT
GL_TEXTURE_DEPTH
GL_TEXTURE_DEPTH_EXT
GL_TEXTURE_ENV
GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV_MODE
GL_TEXTURE_GEN_MODE
GL_TEXTURE_GEN_Q
GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T
GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_GREEN_SIZE_EXT
GL_TEXTURE_HEIGHT
GL_TEXTURE_INTENSITY_SIZE
GL_TEXTURE_INTENSITY_SIZE_EXT
GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_LUMINANCE_SIZE_EXT
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MATRIX
GL_TEXTURE_MAX_LEVEL
GL_TEXTURE_MAX_LOD
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_LOD
GL_TEXTURE_PRIORITY
GL_TEXTURE_PRIORITY_EXT
GL_TEXTURE_RED_SIZE
GL_TEXTURE_RED_SIZE_EXT
GL_TEXTURE_RESIDENT
GL_TEXTURE_RESIDENT_EXT
GL_TEXTURE_STACK_DEPTH
GL_TEXTURE_TOO_LARGE_EXT
GL_TEXTURE_WIDTH
GL_TEXTURE_WRAP_R
GL_TEXTURE_WRAP_R_EXT
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TRANSFORM_BIT
GL_TRIANGLES
GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP
GL_TRUE
GL_UNPACK_ALIGNMENT
GL_UNPACK_CMYK_HINT_EXT
GL_UNPACK_IMAGE_HEIGHT
GL_UNPACK_IMAGE_HEIGHT_EXT
GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_IMAGES
GL_UNPACK_SKIP_IMAGES_EXT
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SWAP_BYTES
GL_UNSIGNED_BYTE
GL_UNSIGNED_BYTE_3_3_2_EXT
GL_UNSIGNED_INT
GL_UNSIGNED_INT_10_10_10_2_EXT
GL_UNSIGNED_INT_8_8_8_8_EXT
GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT_4_4_4_4_EXT
GL_UNSIGNED_SHORT_5_5_5_1_EXT
GL_V2F
GL_V3F
GL_VENDOR
GL_VERSION
GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_COUNT_EXT
GL_VERTEX_ARRAY_EXT
GL_VERTEX_ARRAY_POINTER
GL_VERTEX_ARRAY_POINTER_EXT
GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_SIZE_EXT
GL_VERTEX_ARRAY_STRIDE
GL_VERTEX_ARRAY_STRIDE_EXT
GL_VERTEX_ARRAY_TYPE
GL_VERTEX_ARRAY_TYPE_EXT
GL_VIEWPORT
GL_VIEWPORT_BIT
GL_XOR
GL_ZERO
GL_ZOOM_X
GL_ZOOM_Y
LPD_DOUBLEBUFFER
LPD_SHARE_ACCUM
LPD_SHARE_DEPTH
LPD_SHARE_STENCIL
LPD_STEREO
LPD_SUPPORT_GDI
LPD_SUPPORT_OPENGL
LPD_SWAP_COPY
LPD_SWAP_EXCHANGE
LPD_TRANSPARENT
LPD_TYPE_COLORINDEX
LPD_TYPE_RGBA
UNSIGNED_BYTE_2_3_3_REV
UNSIGNED_BYTE_3_3_2
UNSIGNED_INT_10_10_10_2
UNSIGNED_INT_2_10_10_10_REV
UNSIGNED_INT_8_8_8_8
UNSIGNED_INT_8_8_8_8_REV
UNSIGNED_SHORT_1_5_5_5_REV
UNSIGNED_SHORT_4_4_4_4
UNSIGNED_SHORT_4_4_4_4_REV
UNSIGNED_SHORT_5_5_5_1
UNSIGNED_SHORT_5_6_5
UNSIGNED_SHORT_5_6_5_REV
WGL_SWAP_MAIN_PLANE
WGL_SWAP_OVERLAY1
WGL_SWAP_OVERLAY10
WGL_SWAP_OVERLAY11
WGL_SWAP_OVERLAY12
WGL_SWAP_OVERLAY13
WGL_SWAP_OVERLAY14
WGL_SWAP_OVERLAY15
WGL_SWAP_OVERLAY2
WGL_SWAP_OVERLAY3
WGL_SWAP_OVERLAY4
WGL_SWAP_OVERLAY5
WGL_SWAP_OVERLAY6
WGL_SWAP_OVERLAY7
WGL_SWAP_OVERLAY8
WGL_SWAP_OVERLAY9
WGL_SWAP_UNDERLAY1
WGL_SWAP_UNDERLAY10
WGL_SWAP_UNDERLAY11
WGL_SWAP_UNDERLAY12
WGL_SWAP_UNDERLAY13
WGL_SWAP_UNDERLAY14
WGL_SWAP_UNDERLAY15
WGL_SWAP_UNDERLAY2
WGL_SWAP_UNDERLAY3
WGL_SWAP_UNDERLAY4
WGL_SWAP_UNDERLAY5
WGL_SWAP_UNDERLAY6
WGL_SWAP_UNDERLAY7
WGL_SWAP_UNDERLAY8
WGL_SWAP_UNDERLAY9

Variables

ChoosePixelFormat
DescribePixelFormat
GetPixelFormat
glAccum
glAddSwapHintRectWIN
glAlphaFunc
glAreTexturesResident
glAreTexturesResidentEXT
glArrayElement
glArrayElementArrayEXT
glArrayElementEXT
glBegin
glBeginSceneEXT
glBindTexture
glBindTextureEXT
glBitmap
glBlendColor
glBlendEquation
glBlendFunc
glCallList
glCallLists
glClear
glClearAccum
glClearColor
glClearDepth
glClearIndex
glClearStencil
glClipPlane
glColor3b
glColor3bv
glColor3d
glColor3dv
glColor3f
glColor3fv
glColor3i
glColor3iv
glColor3s
glColor3sv
glColor3ub
glColor3ubv
glColor3ui
glColor3uiv
glColor3us
glColor3usv
glColor4b
glColor4bv
glColor4d
glColor4dv
glColor4f
glColor4fv
glColor4i
glColor4iv
glColor4s
glColor4sv
glColor4ub
glColor4ubv
glColor4ui
glColor4uiv
glColor4us
glColor4usv
glColorMask
glColorMaterial
glColorPointer
glColorPointerEXT
glColorSubTable
glColorSubTableExt
glColorTable
glColorTableEXT
glColorTableParameterfv
glColorTableParameteriv
glConvolutionFilter1D
glConvolutionFilter2D
glConvolutionParameterf
glConvolutionParameterfv
glConvolutionParameteri
glConvolutionParameteriv
glCopyColorSubTable
glCopyColorTable
glCopyConvolutionFilter1D
glCopyConvolutionFilter2D
glCopyPixels
glCopyTexImage1D
glCopyTexImage1DEXT
glCopyTexImage2D
glCopyTexImage2DEXT
glCopyTexSubImage1D
glCopyTexSubImage1DEXT
glCopyTexSubImage2D
glCopyTexSubImage2DEXT
glCopyTexSubImage3DEXT
glCullFace
glCullParameterdvEXT
glCullParameterfvEXT
glDeleteLists
glDeleteTextures
glDeleteTexturesEXT
glDepthFunc
glDepthMask
glDepthRange
glDisable
glDisableClientState
glDrawArrays
glDrawArraysEXT
glDrawBuffer
glDrawElements
glDrawPixels
glDrawRangeElements
glEdgeFlag
glEdgeFlagPointer
glEdgeFlagPointerEXT
glEdgeFlagv
glEnable
glEnableClientState
glEnd
glEndList
glEndSceneEXT
glEvalCoord1d
glEvalCoord1dv
glEvalCoord1f
glEvalCoord1fv
glEvalCoord2d
glEvalCoord2dv
glEvalCoord2f
glEvalCoord2fv
glEvalMesh1
glEvalMesh2
glEvalPoint1
glEvalPoint2
glFeedbackBuffer
glFinish
glFlush
glFogf
glFogfv
glFogi
glFogiv
glFrontFace
glFrustum
glGenLists
glGenTextures
glGenTexturesEXT
glGetBooleanv
glGetClipPlane
glGetColorTable
glGetColorTableEXT
glGetColorTablePameterfvEXT
glGetColorTablePameterivEXT
glGetColorTableParameterfv
glGetColorTableParameteriv
glGetConvolutionFilter
glGetConvolutionParameterfv
glGetConvolutionParameteriv
glGetDoublev
glGetError
glGetFloatv
glGetHistogram
glGetHistogramParameterfv
glGetHistogramParameteriv
glGetIntegerv
glGetLightfv
glGetLightiv
glGetMapdv
glGetMapfv
glGetMapiv
glGetMaterialfv
glGetMaterialiv
glGetMinmax
glGetMinmaxParameterfv
glGetMinmaxParameteriv
glGetPixelMapfv
glGetPixelMapuiv
glGetPixelMapusv
glGetPointerv
glGetPointervEXT
glGetPolygonStipple
glGetSeparableFilter
glGetString
glGetTexEnvfv
glGetTexEnviv
glGetTexGendv
glGetTexGenfv
glGetTexGeniv
glGetTexImage
glGetTexLevelParameterfv
glGetTexLevelParameteriv
glGetTexParameterfv
glGetTexParameteriv
glHint
glHistogram
glIndexd
glIndexdv
glIndexf
glIndexFuncEXT
glIndexfv
glIndexi
glIndexiv
glIndexMask
glIndexMaterialEXT
glIndexPointer
glIndexPointerEXT
glIndexs
glIndexsv
glIndexub
glIndexubv
glInitNames
glInterleavedArrays
glIsEnabled
glIsList
glIsTexture
glIsTextureEXT
glLightf
glLightfv
glLighti
glLightiv
glLightModelf
glLightModelfv
glLightModeli
glLightModeliv
glLineStipple
glLineWidth
glListBase
glLoadIdentity
glLoadMatrixd
glLoadMatrixf
glLoadName
glLockArraysEXT
glLogicOp
glMap1d
glMap1f
glMap2d
glMap2f
glMapGrid1d
glMapGrid1f
glMapGrid2d
glMapGrid2f
glMaterialf
glMaterialfv
glMateriali
glMaterialiv
glMatrixMode
glMinmax
glMultMatrixd
glMultMatrixf
glNewList
glNormal3b
glNormal3bv
glNormal3d
glNormal3dv
glNormal3f
glNormal3fv
glNormal3i
glNormal3iv
glNormal3s
glNormal3sv
glNormalPointer
glNormalPointerEXT
glOrtho
glPassThrough
glPixelMapfv
glPixelMapuiv
glPixelMapusv
glPixelStoref
glPixelStorei
glPixelTransferf
glPixelTransferi
glPixelZoom
glPointSize
glPolygonMode
glPolygonOffset
glPolygonOffsetEXT
glPolygonStipple
glPopAttrib
glPopClientAttrib
glPopMatrix
glPopName
glPrioritizeTextures
glPrioritizeTexturesEXT
glPushAttrib
glPushClientAttrib
glPushMatrix
glPushName
glRasterPos2d
glRasterPos2dv
glRasterPos2f
glRasterPos2fv
glRasterPos2i
glRasterPos2iv
glRasterPos2s
glRasterPos2sv
glRasterPos3d
glRasterPos3dv
glRasterPos3f
glRasterPos3fv
glRasterPos3i
glRasterPos3iv
glRasterPos3s
glRasterPos3sv
glRasterPos4d
glRasterPos4dv
glRasterPos4f
glRasterPos4fv
glRasterPos4i
glRasterPos4iv
glRasterPos4s
glRasterPos4sv
glReadBuffer
glReadPixels
glRectd
glRectdv
glRectf
glRectfv
glRecti
glRectiv
glRects
glRectsv
glRenderMode
glResetHistogram
glResetMinmax
glRotated
glRotatef
glScaled
glScalef
glScissor
glSelectBuffer
glSeparableFilter2D
glShadeModel
glStencilFunc
glStencilMask
glStencilOp
glTexCoord1d
glTexCoord1dv
glTexCoord1f
glTexCoord1fv
glTexCoord1i
glTexCoord1iv
glTexCoord1s
glTexCoord1sv
glTexCoord2d
glTexCoord2dv
glTexCoord2f
glTexCoord2fv
glTexCoord2i
glTexCoord2iv
glTexCoord2s
glTexCoord2sv
glTexCoord3d
glTexCoord3dv
glTexCoord3f
glTexCoord3fv
glTexCoord3i
glTexCoord3iv
glTexCoord3s
glTexCoord3sv
glTexCoord4d
glTexCoord4dv
glTexCoord4f
glTexCoord4fv
glTexCoord4i
glTexCoord4iv
glTexCoord4s
glTexCoord4sv
glTexCoordPointer
glTexCoordPointerEXT
glTexEnvf
glTexEnvfv
glTexEnvi
glTexEnviv
glTexGend
glTexGendv
glTexGenf
glTexGenfv
glTexGeni
glTexGeniv
glTexImage1D
glTexImage2D
glTexImage3D
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexSubImage1D
glTexSubImage1DEXT
glTexSubImage2D
glTexSubImage2DEXT
glTexSubImage3DEXT
glTranslated
glTranslatef
gluBeginCurve
gluBeginPolygon
gluBeginSurface
gluBeginTrim
gluBuild1DMipmaps
gluBuild2DMipmaps
gluCylinder
gluDeleteNurbsRenderer
gluDeleteNurbsTessellatorEXT
gluDeleteQuadric
gluDeleteTess
gluDisk
gluEndCurve
gluEndPolygon
gluEndSurface
gluEndTrim
gluErrorString
gluGetNurbsProperty
gluGetString
gluGetTessProperty
gluLoadSamplingMatrices
gluLookAt
gluNewNurbsRenderer
gluNewNurbsTessellatorEXT
gluNewQuadric
gluNewTess
gluNextContour
glUnlockArraysEXT
gluNurbsCallback
gluNurbsCallbackDataEXT
gluNurbsCurve
gluNurbsProperty
gluNurbsSurface
gluOrtho2D
gluPartialDisk
gluPerspective
gluPickMatrix
gluProject
gluPwlCurve
gluQuadricCallback
gluQuadricDrawStyle
gluQuadricNormals
gluQuadricOrientation
gluQuadricTexture
gluScaleImage
gluSphere
gluTessBeginContour
gluTessBeginPolygon
gluTessCallback
gluTessEndContour
gluTessEndPolygon
gluTessNormal
gluTessProperty
gluTessVertex
gluUnProject
GLU_EXT_nurbs_tessellator
GLU_EXT_object_space_tess
GLU_EXT_TEXTURE
GLU_VERSION_1_1
GLU_VERSION_1_2
glVertex2d
glVertex2dv
glVertex2f
glVertex2fv
glVertex2i
glVertex2iv
glVertex2s
glVertex2sv
glVertex3d
glVertex3dv
glVertex3f
glVertex3fv
glVertex3i
glVertex3iv
glVertex3s
glVertex3sv
glVertex4d
glVertex4dv
glVertex4f
glVertex4fv
glVertex4i
glVertex4iv
glVertex4s
glVertex4sv
glVertexPointer
glVertexPointerExt
glViewport
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_cmyka
GL_EXT_convolution
GL_EXT_copy_texture
GL_EXT_histogram
GL_EXT_misc_attribute
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_polygon_offset
GL_EXT_rescale_normal
GL_EXT_scene_marker
GL_EXT_shared_texture_palette
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_object
GL_EXT_vertex_array
GL_SGI_color_matrix
GL_SGI_color_table
GL_SGI_compiled_vertex_array
GL_SGI_cull_vertex
GL_SGI_index_array_formats
GL_SGI_index_func
GL_SGI_index_material
GL_SGI_index_texture
GL_SGI_texture_color_table
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_2
GL_WIN_swap_hint
SetPixelFormat
SwapBuffers
wglCopyContext
wglCreateContext
wglCreateLayerContext
wglDeleteContext
wglDescribeLayerPlane
wglGetCurrentContext
wglGetCurrentDC
wglGetLayerPaletteEntries
wglGetProcAddress
wglMakeCurrent
wglRealizeLayerPalette
wglSetLayerPaletteEntries
wglShareLists
wglSwapLayerBuffers
wglUseFontBitmaps
wglUseFontBitmapsA
wglUseFontBitmapsW
wglUseFontOutlines
wglUseFontOutlinesA
wglUseFontOutlinesW


Functions


procedure ActivateRenderingContext(DC: HDC; RC: HGLRC);

------------------------------------------------------------------------------

procedure ClearExtensions;

------------------------------------------------------------------------------

procedure CloseOpenGL;

------------------------------------------------------------------------------

------------------------------------------------------------------------------


function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorDepth: Integer; StencilBits: Byte): HGLRC;

------------------------------------------------------------------------------

procedure DeactivateRenderingContext;

------------------------------------------------------------------------------

procedure DestroyRenderingContext(RC: HGLRC);

------------------------------------------------------------------------------

function InitOpenGL: Boolean;

------------------------------------------------------------------------------

function InitOpenGLFromLibrary(GL_Name, GLU_Name: String): Boolean;

------------------------------------------------------------------------------

procedure ReadExtensions;

------------------------------------------------------------------------------

procedure ReadImplementationProperties;

------------------------------------------------------------------------------

Types


GLbitfield  = UINT

GLboolean   = UCHAR

GLbyte      = ShortInt

GLclampd    = Double

GLclampf    = Single

GLdouble    = Double

GLenum      = UINT

GLfloat     = Single

GLint       = Integer

GLshort     = SHORT

GLsizei     = Integer

GLubyte     = UCHAR

GLuint      = UINT

GLushort    = Word

PGLbitfield = ^GLbitfield

PGLboolean  = ^GLboolean

PGLbyte     = ^GLbyte

PGLclampd   = ^GLclampd

PGLclampf   = ^GLclampf

PGLdouble   = ^GLdouble

PGLenum     = ^GLenum

PGLfloat    = ^GLfloat

PGLint      = ^GLint

PGLshort    = ^GLshort

PGLsizei    = ^GLsizei

PGLubyte    = ^GLubyte

PGLuint     = ^GLuint

PGLUNurbs           = ^TGLUNurbs

PGLUNurbsObj        = PGLUNurbs

PGLUQuadric         = ^TGLUQuadric

PGLUQuadricObj      = PGLUQuadric

PGLushort   = ^GLushort

PGLUTesselator      = ^TGLUTesselator

PGLUTesselatorObj   = PGLUTesselator

PGLUTriangulatorObj = PGLUTesselator

PLayerPlaneDescriptor = ^TLayerPlaneDescriptor

TGLUNurbs = record
end;
------------------------------------------------------------------------------ GLU types:
TGLUNurbsErrorProc = procedure(ErrorCode: GLenum)
GLUNurbsCallback
TGLUNurbsObj        = TGLUNurbs
backwards compatibility:
TGLUQuadric = record
end;

TGLUQuadricErrorProc = procedure(errorCode: GLenum)
Callback function prototypes GLUQuadricCallback
TGLUQuadricObj      = TGLUQuadric

TGLUTessBeginDataProc    = procedure(AType: GLenum; UserData: Pointer)

TGLUTessBeginProc    = procedure(AType: GLenum)
GLUTessCallback
TGLUTessCombineDataProc  = procedure(Coords: TVector3d; VertexData: TVector4p; Weight: TVector4f; OutData: PPointer; UserData: Pointer)

TGLUTessCombineProc  = procedure(Coords: TVector3d; VertexData: TVector4p; Weight: TVector4f; OutData: PPointer)

TGLUTessEdgeFlagDataProc = procedure(Flag: GLboolean; UserData: Pointer)

TGLUTessEdgeFlagProc = procedure(Flag: GLboolean)

TGLUTesselator = record
end;

TGLUTesselatorObj   = TGLUTesselator

TGLUTessEndDataProc      = procedure(UserData: Pointer)

TGLUTessEndProc      = procedure

TGLUTessErrorDataProc    = procedure(ErrNo: GLenum; UserData: Pointer)

TGLUTessErrorProc    = procedure(ErrNo: GLenum)

TGLUTessVertexDataProc   = procedure(VertexData: Pointer; UserData: Pointer)

TGLUTessVertexProc   = procedure(VertexData: Pointer)

TGLUTriangulatorObj = TGLUTesselator

TLayerPlaneDescriptor = record
nSize : Word;
nVersion : Word;
dwFlags : Integer;
iPixelType : Byte;
cColorBits : Byte;
cRedBits : Byte;
cRedShift : Byte;
cGreenBits : Byte;
cGreenShift : Byte;
cBlueBits : Byte;
cBlueShift : Byte;
cAlphaBits : Byte;
cAlphaShift : Byte;
cAccumBits : Byte;
cAccumRedBits : Byte;
cAccumGreenBits : Byte;
cAccumBlueBits : Byte;
cAccumAlphaBits : Byte;
cDepthBits : Byte;
cStencilBits : Byte;
cAuxBuffers : Byte;
iLayerPlane : Byte;
bReserved : Byte;
crTransparent : Integer;
end;

TRCOptions = set of (opDoubleBuffered,opGDI,opStereo)
------------------------------------------------------------------------------ // Extended translation of the OpenGL header files (version 1.1) for Delphi 2.0+ // ------------------------------------------------------------------------------ // This is a maintained interface unit for the use of OpenGL with Delphi and contains the translations for gl.h, glu.h and support functions prepared for the use of the SGI & Microsoft OpenGL DLLs. This unit contains bug fixes and enhancements of Borland's and other translations as well as support for extensions. // ------------------------------------------------------------------------------ // Usage: Simply take this unit in the uses clause of your project files, which need to call OpenGL. In addition, you could compile this unit and replace the original .dcu file (D3 only) in the lib folder of your Delphi installation. If you want to make a backup before, do so, but you won't need that. This unit has been tested with all Delphi versions from 2.0 upward and works very well. Since the DLLs OpenGL(32) and GLU(32) are linked dynamically with this unit you have to initialize it by calling InitOpenGL or InitOpenGLFromLibrary from anywhere in your project. The release of the DLLs happens automatically. This kind of linkage provides a better means to control what's in memory and prevents program crashes when the needed DLLs aren't available. NOTE: If you're going to use the SGI OpenGL DLLs you must ensure a specific order of Windows.pas and OpenGL.pas. This is a known problem with these DLLs and not a bug in this unit. The function which is concerned is SetPixelFormat. So always place Windows.pas in the uses clause of those units, which also use OpenGL (even if you don't need Windows.pas) and place it BEFORE OpenGL.pas! Since there are more conflicts between Windows.pas and other units (e.g. Windows.TBitmap and Graphics.TBitmap), you should always place Windows.pas at the very first place in your uses clauses. // For your convenience I put some support routines in this unit, which are NOT part of the standard header files (gl.h and glu.h). For my convenience I've put the description of the other funtions also in the following list: // function InitOpenGL: Boolean; Needed to load the OpenGL DLLs and all addresses of the standard functions. It first tries to load the SGI DLLs, since most of you won't have HW acceleration and these DLLs are faster without HW accel. than the MS DLLs. If loading of the SGI DLLs failed for some reason, the MS versions are used. If HW accel. is available then the SGI DLL automatically link to the MS DLLs, which are able to use this feature. In case OpenGL is already initialized, this function does nothing. No error is raised, if something goes wrong, but you need to inspect the result in order to know whether all went okay. RESULT: True if successful or already loaded, false otherwise // function InitOpenGLFromLibrary(GL_Name, GLU_Name: String): Boolean; Same as InitOpenGL, but you can specify specific DLLs. Great if you want to use totally different DLLs. This function closes eventually loaded DLLs before it tries to open the newly given. RESULT: True if successful, false otherwise // procedure CloseOpenGL; Unloads the OpenGL DLLs and sets all routine addresses to nil, including extensions. You can load and unload the DLLs as often as you like. // procedure ClearExtensions; Sets all extension routines to nil. This is needed when you change the Pixelformat of your OpenGL window, since the availability of these routines changes from PixelFormat to Pixelformat (and also from SGI to MS DLLs). // function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorDepth: Integer; StencilBits: Byte): HGLRC; Sets up a pixel format and creates a new rendering context depending of the given parameters: DC - the device context, for which the rc is to be created Options - special options for the context, they correspond to the flags of the PIXELFORMATDESCRIPTOR ColorDepth - the actual color depth you want, this is only useful for bitmap contexts StencilBits - determines the size of the stencil buffer RESULT: the newly created context or 0 if setup faild // procedure ActivateRenderingContext(DC: HDC; RC: HGLRC); Makes RC in DC 'current' (wglMakeCurrent(..)) and loads all extension addresses and flags if necessary. // procedure DeactivateRenderingContext; Counterpart to ActivateRenderingContext. // procedure DestroyRenderingContext(RC: HGLRC); RC will be destroyed and must be recreated if you want to use it again. No additional functionality to wglDeleteContext yet. // procedure ReadExtensions; Determines which extensions for the current rendering context are available loads their addresses. This procedure is called from ActivateRenderingContext if a new pixel format is used, but you can safely call it from where you want to actualize those values (under the condition that a rendering context MUST be active). // procedure ReadImplementationProperties; Determines global properties of the OpenGL DLL (currently the versions only) and needs to be used only once. It is called from CreateRenderingContext, when it is the very first call to this function (after loading the DLLs). // ------------------------------------------------------------------------------ // This translation is based on different sources: // - first translation from Artemis Alliance Inc. - previous versions from Mike Lischke - Alexander Staubo - Borland OpenGL.pas (from Delphi3) - Microsoft and SGI OpenGL header files - www.opengl.org, www.sgi.com/OpenGL // Contact: Lischke@imib.med.tu-dresden.de // last change : 05. December 1997 // ------------------------------------------------------------------------------ { ------ Original copyright notice by SGI ----- Copyright 1996 Silicon Graphics, Inc. All Rights Reserved. This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; the contents of this file may not be disclosed to third parties, copied or duplicated in any form, in whole or in part, without the prior written permission of Silicon Graphics, Inc. RESTRICTED RIGHTS LEGEND: Use, duplication or disclosure by the Government is subject to restrictions as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013, and/or in similar or successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - rights reserved under the Copyright Laws of the United States.

Constants

GLU_AUTO_LOAD_MATRIX = 100200

NURBS constants NurbsProperty

GLU_BEGIN = GLU_TESS_BEGIN

Names without "TESS_" prefix

GLU_CCW = 100121

GLU_CULLING = 100201

GLU_CW = 100120

Contours types -- obsolete!

GLU_DISPLAY_MODE = 100204

GLU_DOMAIN_DISTANCE = 100217

GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG

GLU_END = GLU_TESS_END

GLU_ERROR = GLU_TESS_ERROR

GLU_EXTENSIONS = 100801

GLU_EXTERIOR = 100123

GLU_FALSE = GL_FALSE

GLU_FILL = 100012

GLU_FLAT = 100001

GLU_INCOMPATIBLE_GL_VERSION = 100903

GLU_INSIDE = 100021

GLU_INTERIOR = 100122

GLU_INVALID_ENUM = 100900

********** GLU generic constants ********** Errors: (return value 0 = no error

GLU_INVALID_VALUE = 100901

GLU_LINE = 100011

GLU_MAP1_TRIM_2 = 100210

NurbsTrim

GLU_MAP1_TRIM_3 = 100211

GLU_NONE = 100002

GLU_NURBS_BEGIN_DATA_EXT = 100170

GLU_NURBS_BEGIN_EXT = 100164

GLU_NURBS_COLOR_DATA_EXT = 100173

GLU_NURBS_COLOR_EXT = 100167

GLU_NURBS_END_DATA_EXT = 100175

GLU_NURBS_END_EXT = 100169

GLU_NURBS_ERROR1 = 100251

NurbsErrors

GLU_NURBS_ERROR10 = 100260

GLU_NURBS_ERROR11 = 100261

GLU_NURBS_ERROR12 = 100262

GLU_NURBS_ERROR13 = 100263

GLU_NURBS_ERROR14 = 100264

GLU_NURBS_ERROR15 = 100265

GLU_NURBS_ERROR16 = 100266

GLU_NURBS_ERROR17 = 100267

GLU_NURBS_ERROR18 = 100268

GLU_NURBS_ERROR19 = 100269

GLU_NURBS_ERROR2 = 100252

GLU_NURBS_ERROR20 = 100270

GLU_NURBS_ERROR21 = 100271

GLU_NURBS_ERROR22 = 100272

GLU_NURBS_ERROR23 = 100273

GLU_NURBS_ERROR24 = 100274

GLU_NURBS_ERROR25 = 100275

GLU_NURBS_ERROR26 = 100276

GLU_NURBS_ERROR27 = 100277

GLU_NURBS_ERROR28 = 100278

GLU_NURBS_ERROR29 = 100279

GLU_NURBS_ERROR3 = 100253

GLU_NURBS_ERROR30 = 100280

GLU_NURBS_ERROR31 = 100281

GLU_NURBS_ERROR32 = 100282

GLU_NURBS_ERROR33 = 100283

GLU_NURBS_ERROR34 = 100284

GLU_NURBS_ERROR35 = 100285

GLU_NURBS_ERROR36 = 100286

GLU_NURBS_ERROR37 = 100287

GLU_NURBS_ERROR4 = 100254

GLU_NURBS_ERROR5 = 100255

GLU_NURBS_ERROR6 = 100256

GLU_NURBS_ERROR7 = 100257

GLU_NURBS_ERROR8 = 100258

GLU_NURBS_ERROR9 = 100259

GLU_NURBS_MODE_EXT = 100160

EXT_nurbs_tessellator

GLU_NURBS_NORMAL_DATA_EXT = 100172

GLU_NURBS_NORMAL_EXT = 100166

GLU_NURBS_RENDERER_EXT = 100162

GLU_NURBS_TESSELLATOR_EXT = 100161

GLU_NURBS_TEX_COORD_DATA_EXT = 100174

GLU_NURBS_TEX_COORD_EXT = 100168

GLU_NURBS_VERTEX_DATA_EXT = 100171

GLU_NURBS_VERTEX_EXT = 100165

GLU_OBJECT_PARAMETRIC_ERROR_EXT = 100208

EXT_object_space_tess

GLU_OBJECT_PATH_LENGTH_EXT = 100209

GLU_OUTLINE_PATCH = 100241

GLU_OUTLINE_POLYGON = 100240

NurbsDisplay

GLU_OUTSIDE = 100020

QuadricOrientation

GLU_OUT_OF_MEMORY = 100902

GLU_PARAMETRIC_ERROR = 100216

GLU_PARAMETRIC_TOLERANCE = 100202

GLU_PATH_LENGTH = 100215

NurbsSampling

GLU_POINT = 100010

QuadricDrawStyle

GLU_SAMPLING_METHOD = 100205

GLU_SAMPLING_TOLERANCE = 100203

GLU_SILHOUETTE = 100013

GLU_SMOOTH = 100000

Quadric constants QuadricNormal

GLU_TESS_BEGIN = 100100

TessCallback

GLU_TESS_BEGIN_DATA = 100106

TGLUTessCombineProc

GLU_TESS_BOUNDARY_ONLY = 100141

GLU_TESS_COMBINE = 100105

TGLUTessEdgeFlagProc

GLU_TESS_COMBINE_DATA = 100111

TGLUTessEdgeFlagDataProc

GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5

GLU_TESS_EDGE_FLAG = 100104

TGLUTessErrorProc

GLU_TESS_EDGE_FLAG_DATA = 100110

TGLUTessErrorDataProc

GLU_TESS_END = 100102

TGLUTessVertexProc

GLU_TESS_END_DATA = 100108

TGLUTessVertexDataProc

GLU_TESS_ERROR = 100103

TGLUTessEndProc

GLU_TESS_ERROR1 = 100151

TGLUTessCombineDataProc TessError

GLU_TESS_ERROR2 = 100152

GLU_TESS_ERROR3 = 100153

GLU_TESS_ERROR4 = 100154

GLU_TESS_ERROR5 = 100155

GLU_TESS_ERROR6 = 100156

GLU_TESS_ERROR7 = 100157

GLU_TESS_ERROR8 = 100158

GLU_TESS_ERROR_DATA = 100109

TGLUTessEndDataProc

GLU_TESS_MAX_COORD = 1.0e150

Tesselation constants

GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2

GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1

GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4

GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3

GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6

GLU_TESS_TOLERANCE = 100142

GLU_TESS_VERTEX = 100101

TGLUTessBeginProc

GLU_TESS_VERTEX_DATA = 100107

TGLUTessBeginDataProc

GLU_TESS_WINDING_ABS_GEQ_TWO = 100134

GLU_TESS_WINDING_NEGATIVE = 100133

GLU_TESS_WINDING_NONZERO = 100131

GLU_TESS_WINDING_ODD = 100130

TessWinding

GLU_TESS_WINDING_POSITIVE = 100132

GLU_TESS_WINDING_RULE = 100140

TessProperty

GLU_TRUE = GL_TRUE

Boolean

GLU_UNKNOWN = 100124

GLU_U_STEP = 100206

GLU_VERSION = 100800

StringName

GLU_VERTEX = GLU_TESS_VERTEX

GLU_V_STEP = 100207

GL_2D = $0600

FeedbackType

GL_2_BYTES = $1407

GL_3D = $0601

GL_3D_COLOR = $0602

GL_3D_COLOR_TEXTURE = $0603

GL_3_BYTES = $1408

GL_4D_COLOR_TEXTURE = $0604

GL_4_BYTES = $1409

GL_ABGR_EXT = $8000

----- extensions enumerants ----- EXT_abgr

GL_ACCUM = $0100

AccumOp

GL_ACCUM_ALPHA_BITS = $0D5B

GL_ACCUM_BLUE_BITS = $0D5A

GL_ACCUM_BUFFER_BIT = $00000200

GL_ACCUM_CLEAR_VALUE = $0B80

GL_ACCUM_GREEN_BITS = $0D59

GL_ACCUM_RED_BITS = $0D58

GL_ADD = $0104

GL_ALL_ATTRIB_BITS = $000FFFFF

GL_ALPHA = $1906

GL_ALPHA12 = $803D

GL_ALPHA12_EXT = $803D

GL_ALPHA16 = $803E

GL_ALPHA16_EXT = $803E

GL_ALPHA4 = $803B

GL_ALPHA4_EXT = $803B

EXT_texture

GL_ALPHA8 = $803C

GL_ALPHA8_EXT = $803C

GL_ALPHA_BIAS = $0D1D

GL_ALPHA_BITS = $0D55

GL_ALPHA_SCALE = $0D1C

GL_ALPHA_TEST = $0BC0

GL_ALPHA_TEST_FUNC = $0BC1

GL_ALPHA_TEST_REF = $0BC2

GL_ALWAYS = $0207

GL_AMBIENT = $1200

LightParameter

GL_AMBIENT_AND_DIFFUSE = $1602

GL_AND = $1501

GL_AND_INVERTED = $1504

GL_AND_REVERSE = $1502

GL_ARRAY_ELEMENT_LOCK_COUNT_SGI = $81A9

GL_ARRAY_ELEMENT_LOCK_FIRST_SGI = $81A8

SGI_compiled_vertex_array

GL_ATTRIB_STACK_DEPTH = $0BB0

GL_AUTO_NORMAL = $0D80

GL_AUX0 = $0409

GL_AUX1 = $040A

GL_AUX2 = $040B

GL_AUX3 = $040C

GL_AUX_BUFFERS = $0C00

GL_BACK = $0405

GL_BACK_LEFT = $0402

GL_BACK_RIGHT = $0403

GL_BGR = $80E0

GL_BGRA = $80E1

v 1.2

GL_BGRA_EXT = $80E1

GL_BGR_EXT = $80E0

EXT_bgra

GL_BITMAP = $1A00

PixelType

GL_BITMAP_TOKEN = $0704

GL_BLEND = $0BE2

GL_BLEND_COLOR = $8005

GL_BLEND_COLOR_EXT = $8005

GL_BLEND_DST = $0BE0

GL_BLEND_EQUATION_EXT = $8009

GL_BLEND_SRC = $0BE1

GL_BLUE = $1905

GL_BLUE_BIAS = $0D1B

GL_BLUE_BITS = $0D54

GL_BLUE_SCALE = $0D1A

GL_BYTE = $1400

DataType

GL_C3F_V3F = $2A24

GL_C4F_N3F_V3F = $2A26

GL_C4UB_V2F = $2A22

GL_C4UB_V3F = $2A23

GL_CCW = $0901

GL_CLAMP = $2900

GL 1.2 TextureWrapMode

GL_CLAMP_TO_EDGE = $812F

GL_CLEAR = $1500

LogicOp

GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF

GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1

GL_CLIENT_PIXEL_STORE_BIT = $00000001

ClientAttribMask

GL_CLIENT_VERTEX_ARRAY_BIT = $00000002

GL_CLIP_PLANE0 = $3000

ClipPlaneName

GL_CLIP_PLANE1 = $3001

GL_CLIP_PLANE2 = $3002

GL_CLIP_PLANE3 = $3003

GL_CLIP_PLANE4 = $3004

GL_CLIP_PLANE5 = $3005

GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0

EXT_clip_volume_hint

GL_CMYKA_EXT = $800D

GL_CMYK_EXT = $800C

EXT_cmyka

GL_COEFF = $0A00

GetMapQuery

GL_COLOR = $1800

PixelCopyType

GL_COLOR_ARRAY = $8076

GL_COLOR_ARRAY_COUNT_EXT = $8084

GL_COLOR_ARRAY_EXT = $8076

GL_COLOR_ARRAY_POINTER = $8090

GL_COLOR_ARRAY_POINTER_EXT = $8090

GL_COLOR_ARRAY_SIZE = $8081

GL_COLOR_ARRAY_SIZE_EXT = $8081

GL_COLOR_ARRAY_STRIDE = $8083

GL_COLOR_ARRAY_STRIDE_EXT = $8083

GL_COLOR_ARRAY_TYPE = $8082

GL_COLOR_ARRAY_TYPE_EXT = $8082

GL_COLOR_BUFFER_BIT = $00004000

GL_COLOR_CLEAR_VALUE = $0C22

GL_COLOR_INDEX = $1900

PixelFormat

GL_COLOR_INDEX12_EXT = $80E6

GL_COLOR_INDEX16_EXT = $80E7

GL_COLOR_INDEX1_EXT = $80E2

EXT_paletted_texture

GL_COLOR_INDEX2_EXT = $80E3

GL_COLOR_INDEX4_EXT = $80E4

GL_COLOR_INDEX8_EXT = $80E5

GL_COLOR_INDEXES = $1603

GL_COLOR_LOGIC_OP = $0BF2

GL_COLOR_MATERIAL = $0B57

GL_COLOR_MATERIAL_FACE = $0B55

GL_COLOR_MATERIAL_PARAMETER = $0B56

GL_COLOR_MATRIX = $80B1

GL_COLOR_MATRIX_SGI = $80B1

SGI_color_matrix

GL_COLOR_MATRIX_STACK_DEPTH = $80B2

GL 1.2 ARB imaging

GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2

GL_COLOR_TABLE = $80D0

color table GL 1.2 ARB imaging

GL_COLOR_TABLE_ALPHA_SIZE = $80DD

GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD

GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD

GL_COLOR_TABLE_BIAS = $80D7

GL_COLOR_TABLE_BIAS_SGI = $80D7

GL_COLOR_TABLE_BLUE_SIZE = $80DC

GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC

GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC

GL_COLOR_TABLE_FORMAT = $80D8

GL_COLOR_TABLE_FORMAT_EXT = $80D8

GL_COLOR_TABLE_FORMAT_SGI = $80D8

GL_COLOR_TABLE_GREEN_SIZE = $80DB

GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB

GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB

GL_COLOR_TABLE_INTENSITY_SIZE = $80DF

GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF

GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF

GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE

GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE

GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE

GL_COLOR_TABLE_RED_SIZE = $80DA

GL_COLOR_TABLE_RED_SIZE_EXT = $80DA

GL_COLOR_TABLE_RED_SIZE_SGI = $80DA

GL_COLOR_TABLE_SCALE = $80D6

GL_COLOR_TABLE_SCALE_SGI = $80D6

GL_COLOR_TABLE_SGI = $80D0

SGI_color_table

GL_COLOR_TABLE_WIDTH = $80D9

GL_COLOR_TABLE_WIDTH_EXT = $80D9

GL_COLOR_TABLE_WIDTH_SGI = $80D9

GL_COLOR_WRITEMASK = $0C23

GL_COMPILE = $1300

ListMode

GL_COMPILE_AND_EXECUTE = $1301

GL_CONSTANT_ALPHA = $8003

GL_CONSTANT_ALPHA_EXT = $8003

GL_CONSTANT_ATTENUATION = $1207

GL_CONSTANT_COLOR = $8001

BlendingFactor (Src and Dest) GL 1.2 ARB imaging

GL_CONSTANT_COLOR_EXT = $8001

EXT_blend_color

GL_CONVOLUTION_1D = $8010

convolutions GL 1.2 ARB imaging

GL_CONVOLUTION_1D_EXT = $8010

EXT_convolution

GL_CONVOLUTION_2D = $8011

GL_CONVOLUTION_2D_EXT = $8011

GL_CONVOLUTION_BORDER_MODE = $8013

GL_CONVOLUTION_BORDER_MODE_EXT = $8013

GL_CONVOLUTION_FILTER_BIAS = $8015

GL_CONVOLUTION_FILTER_BIAS_EXT = $8015

GL_CONVOLUTION_FILTER_SCALE = $8014

GL_CONVOLUTION_FILTER_SCALE_EXT = $8014

GL_CONVOLUTION_FORMAT = $8017

GL_CONVOLUTION_FORMAT_EXT = $8017

GL_CONVOLUTION_HEIGHT = $8019

GL_CONVOLUTION_HEIGHT_EXT = $8019

GL_CONVOLUTION_WIDTH = $8018

GL_CONVOLUTION_WIDTH_EXT = $8018

GL_COPY = $1503

GL_COPY_INVERTED = $150C

GL_COPY_PIXEL_TOKEN = $0706

GL_CULL_FACE = $0B44

GL_CULL_FACE_MODE = $0B45

GL_CULL_VERTEX_EXT = 0

EXT_cull_vertex

GL_CULL_VERTEX_EYE_POSITION_EXT = 0

not yet defined

GL_CULL_VERTEX_EYE_POSITION_SGI = $81AB

GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0

not yet defined

GL_CULL_VERTEX_OBJECT_POSITION_SGI = $81AC

GL_CULL_VERTEX_SGI = $81AA

SGI_cull_vertex

GL_CURRENT_BIT = $00000001

********** GL generic constants ********** AttribMask

GL_CURRENT_COLOR = $0B00

GetPName

GL_CURRENT_INDEX = $0B01

GL_CURRENT_NORMAL = $0B02

GL_CURRENT_RASTER_COLOR = $0B04

GL_CURRENT_RASTER_DISTANCE = $0B09

GL_CURRENT_RASTER_INDEX = $0B05

GL_CURRENT_RASTER_POSITION = $0B07

GL_CURRENT_RASTER_POSITION_VALID = $0B08

GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06

GL_CURRENT_TEXTURE_COORDS = $0B03

GL_CW = $0900

FrontFaceDirection

GL_DECAL = $2101

GL_DECR = $1E03

GL_DEPTH = $1801

GL_DEPTH_BIAS = $0D1F

GL_DEPTH_BITS = $0D56

GL_DEPTH_BUFFER_BIT = $00000100

GL_DEPTH_CLEAR_VALUE = $0B73

GL_DEPTH_COMPONENT = $1902

GL_DEPTH_FUNC = $0B74

GL_DEPTH_RANGE = $0B70

GL_DEPTH_SCALE = $0D1E

GL_DEPTH_TEST = $0B71

GL_DEPTH_WRITEMASK = $0B72

GL_DIFFUSE = $1201

GL_DITHER = $0BD0

GL_DOMAIN = $0A02

GL_DONT_CARE = $1100

v 1.2 HintMode

GL_DOUBLE = $140A

GL_DOUBLEBUFFER = $0C32

GL_DOUBLE_EXT = $140A

GL_DRAW_BUFFER = $0C01

GL_DRAW_PIXEL_TOKEN = $0705

GL_DST_ALPHA = $0304

GL_DST_COLOR = $0306

BlendingFactorSrc

GL_EDGE_FLAG = $0B43

GL_EDGE_FLAG_ARRAY = $8079

GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D

GL_EDGE_FLAG_ARRAY_EXT = $8079

GL_EDGE_FLAG_ARRAY_POINTER = $8093

GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093

GL_EDGE_FLAG_ARRAY_STRIDE = $808C

GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C

GL_EMISSION = $1600

MaterialParameter

GL_ENABLE_BIT = $00002000

GL_EQUAL = $0202

GL_EQUIV = $1509

GL_EVAL_BIT = $00010000

GL_EXP = $0800

FogMode

GL_EXP2 = $0801

GL_EXTENSIONS = $1F03

GL_EYE_LINEAR = $2400

TextureGenMode

GL_EYE_PLANE = $2502

GL_FALSE = 0

Boolean

GL_FASTEST = $1101

GL_FEEDBACK = $1C01

GL_FEEDBACK_BUFFER_POINTER = $0DF0

GL 1.2

GL_FEEDBACK_BUFFER_SIZE = $0DF1

GL_FEEDBACK_BUFFER_TYPE = $0DF2

GL_FILL = $1B02

GL_FLAT = $1D00

ShadingModel

GL_FLOAT = $1406

GL_FOG = $0B60

GL_FOG_BIT = $00000080

GL_FOG_COLOR = $0B66

GL_FOG_DENSITY = $0B62

GL_FOG_END = $0B64

GL_FOG_HINT = $0C54

GL_FOG_INDEX = $0B61

GL_FOG_MODE = $0B65

GL_FOG_START = $0B63

GL_FRONT = $0404

GL_FRONT_AND_BACK = $0408

GL_FRONT_FACE = $0B46

GL_FRONT_LEFT = $0400

GL_FRONT_RIGHT = $0401

GL_FUNC_ADD = $8006

BlendEquation GL 1.2 ARB imaging

GL_FUNC_ADD_EXT = $8006

EXT_blend_minmax

GL_FUNC_REVERSE_SUBTRACT = $800B

GL_FUNC_REVERSE_SUBTRACT_EXT = $800B

GL_FUNC_SUBTRACT = $800A

GL_FUNC_SUBTRACT_EXT = $800A

EXT_blend_subtract

GL_GEQUAL = $0206

GL_GREATER = $0204

GL_GREEN = $1904

GL_GREEN_BIAS = $0D19

GL_GREEN_BITS = $0D53

GL_GREEN_SCALE = $0D18

GL_HINT_BIT = $00008000

GL_HISTOGRAM = $8024

histogram GL 1.2 ARB imaging

GL_HISTOGRAM_ALPHA_SIZE = $802B

GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B

GL_HISTOGRAM_BLUE_SIZE = $802A

GL_HISTOGRAM_BLUE_SIZE_EXT = $802A

GL_HISTOGRAM_EXT = $8024

EXT_histogram

GL_HISTOGRAM_FORMAT = $8027

GL_HISTOGRAM_FORMAT_EXT = $8027

GL_HISTOGRAM_GREEN_SIZE = $8029

GL_HISTOGRAM_GREEN_SIZE_EXT = $8029

GL_HISTOGRAM_LUMINANCE_SIZE = $802C

GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C

GL_HISTOGRAM_RED_SIZE = $8028

GL_HISTOGRAM_RED_SIZE_EXT = $8028

GL_HISTOGRAM_SINK = $802D

GL_HISTOGRAM_SINK_EXT = $802D

GL_HISTOGRAM_WIDTH = $8026

GL_HISTOGRAM_WIDTH_EXT = $8026

GL_INCR = $1E02

GL_INDEX_ARRAY = $8077

GL_INDEX_ARRAY_COUNT_EXT = $8087

GL_INDEX_ARRAY_EXT = $8077

GL_INDEX_ARRAY_POINTER = $8091

GL_INDEX_ARRAY_POINTER_EXT = $8091

GL_INDEX_ARRAY_STRIDE = $8086

GL_INDEX_ARRAY_STRIDE_EXT = $8086

GL_INDEX_ARRAY_TYPE = $8085

GL_INDEX_ARRAY_TYPE_EXT = $8085

GL_INDEX_BITS = $0D51

GL_INDEX_CLEAR_VALUE = $0C20

GL_INDEX_LOGIC_OP = $0BF1

GL_INDEX_MATERIAL_EXT = 0

not yet defined EXT_index_material

GL_INDEX_MATERIAL_FACE_EXT = 0

not yet defined

GL_INDEX_MATERIAL_FACE_SGI = $81BA

GL_INDEX_MATERIAL_PARAMETER_EXT = 0

not yet defined

GL_INDEX_MATERIAL_PARAMETER_SGI = $81B9

GL_INDEX_MATERIAL_SGI = $81B8

SGI_index_material

GL_INDEX_MODE = $0C30

GL_INDEX_OFFSET = $0D13

GL_INDEX_SHIFT = $0D12

GL_INDEX_TEST_EXT = 0

not yet defined EXT_index_func

GL_INDEX_TEST_FUNC_EXT = 0

not yet defined

GL_INDEX_TEST_FUNC_SGI = $81B6

GL_INDEX_TEST_REF_EXT = 0

not yet defined

GL_INDEX_TEST_REF_SGI = $81B7

GL_INDEX_TEST_SGI = $81B5

SGI_index_func

GL_INDEX_WRITEMASK = $0C21

GL_INT = $1404

GL_INTENSITY = $8049

GL_INTENSITY12 = $804C

GL_INTENSITY12_EXT = $804C

GL_INTENSITY16 = $804D

GL_INTENSITY16_EXT = $804D

GL_INTENSITY4 = $804A

GL_INTENSITY4_EXT = $804A

GL_INTENSITY8 = $804B

GL_INTENSITY8_EXT = $804B

GL_INTENSITY_EXT = $8049

GL_INVALID_ENUM = $0500

GL_INVALID_OPERATION = $0502

GL_INVALID_VALUE = $0501

GL_INVERT = $150A

GL_IUI_N3F_V2F_EXT = 0

not yet defined

GL_IUI_N3F_V2F_SGI = $81AF

GL_IUI_N3F_V3F_EXT = 0

not yet defined

GL_IUI_N3F_V3F_SGI = $81B0

GL_IUI_V2F_EXT = 0

not yet defined EXT_index_array_formats

GL_IUI_V2F_SGI = $81AD

SGI_index_array_formats

GL_IUI_V3F_EXT = 0

not yet defined

GL_IUI_V3F_SGI = $81AE

GL_KEEP = $1E00

StencilOp

GL_LEFT = $0406

GL_LEQUAL = $0203

GL_LESS = $0201

GL_LIGHT0 = $4000

LightName

GL_LIGHT1 = $4001

GL_LIGHT2 = $4002

GL_LIGHT3 = $4003

GL_LIGHT4 = $4004

GL_LIGHT5 = $4005

GL_LIGHT6 = $4006

GL_LIGHT7 = $4007

GL_LIGHTING = $0B50

GL_LIGHTING_BIT = $00000040

GL_LIGHT_MODEL_AMBIENT = $0B53

GL_LIGHT_MODEL_COLOR_CONTROL = $81F8

GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51

GL_LIGHT_MODEL_TWO_SIDE = $0B52

GL_LINE = $1B01

GL_LINEAR = $2601

GL_LINEAR_ATTENUATION = $1208

GL_LINEAR_MIPMAP_LINEAR = $2703

GL_LINEAR_MIPMAP_NEAREST = $2701

GL_LINES = $0001

GL_LINE_BIT = $00000004

GL_LINE_LOOP = $0002

GL_LINE_RESET_TOKEN = $0707

GL_LINE_SMOOTH = $0B20

GL_LINE_SMOOTH_HINT = $0C52

GL_LINE_STIPPLE = $0B24

GL_LINE_STIPPLE_PATTERN = $0B25

GL_LINE_STIPPLE_REPEAT = $0B26

GL_LINE_STRIP = $0003

GL_LINE_TOKEN = $0702

GL_LINE_WIDTH = $0B21

GL_LINE_WIDTH_GRANULARITY = $0B23

GL_LINE_WIDTH_RANGE = $0B22

GL_LIST_BASE = $0B32

GL_LIST_BIT = $00020000

GL_LIST_INDEX = $0B33

GL_LIST_MODE = $0B30

GL_LOAD = $0101

GL_LOGIC_OP = $0BF1

GL_LOGIC_OP_MODE = $0BF0

GL 1.2 ARB imaging

GL_LUMINANCE = $1909

GL_LUMINANCE12 = $8041

GL_LUMINANCE12_ALPHA12 = $8047

GL_LUMINANCE12_ALPHA12_EXT = $8047

GL_LUMINANCE12_ALPHA4 = $8046

GL_LUMINANCE12_ALPHA4_EXT = $8046

GL_LUMINANCE12_EXT = $8041

GL_LUMINANCE16 = $8042

GL_LUMINANCE16_ALPHA16 = $8048

GL_LUMINANCE16_ALPHA16_EXT = $8048

GL_LUMINANCE16_EXT = $8042

GL_LUMINANCE4 = $803F

GL_LUMINANCE4_ALPHA4 = $8043

GL_LUMINANCE4_ALPHA4_EXT = $8043

GL_LUMINANCE4_EXT = $803F

GL_LUMINANCE6_ALPHA2 = $8044

GL_LUMINANCE6_ALPHA2_EXT = $8044

GL_LUMINANCE8 = $8040

GL_LUMINANCE8_ALPHA8 = $8045

GL_LUMINANCE8_ALPHA8_EXT = $8045

GL_LUMINANCE8_EXT = $8040

GL_LUMINANCE_ALPHA = $190A

GL_MAP1_COLOR_4 = $0D90

GL_MAP1_GRID_DOMAIN = $0DD0

GL_MAP1_GRID_SEGMENTS = $0DD1

GL_MAP1_INDEX = $0D91

GL_MAP1_NORMAL = $0D92

GL_MAP1_TEXTURE_COORD_1 = $0D93

GL_MAP1_TEXTURE_COORD_2 = $0D94

GL_MAP1_TEXTURE_COORD_3 = $0D95

GL_MAP1_TEXTURE_COORD_4 = $0D96

GL_MAP1_VERTEX_3 = $0D97

GL_MAP1_VERTEX_4 = $0D98

GL_MAP2_COLOR_4 = $0DB0

GL_MAP2_GRID_DOMAIN = $0DD2

GL_MAP2_GRID_SEGMENTS = $0DD3

GL_MAP2_INDEX = $0DB1

GL_MAP2_NORMAL = $0DB2

GL_MAP2_TEXTURE_COORD_1 = $0DB3

GL_MAP2_TEXTURE_COORD_2 = $0DB4

GL_MAP2_TEXTURE_COORD_3 = $0DB5

GL_MAP2_TEXTURE_COORD_4 = $0DB6

GL_MAP2_VERTEX_3 = $0DB7

GL_MAP2_VERTEX_4 = $0DB8

GL_MAP_COLOR = $0D10

GL 1.2

GL_MAP_STENCIL = $0D11

GL_MATRIX_MODE = $0BA0

GL_MAX = $8008

GL_MAX_3D_TEXTURE_SIZE = $8073

GL_MAX_3D_TEXTURE_SIZE_EXT = $8073

GL_MAX_ATTRIB_STACK_DEPTH = $0D35

GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B

GL_MAX_CLIP_PLANES = $0D32

GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3

GL 1.2 ARB imaging

GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3

GL_MAX_CONVOLUTION_HEIGHT = $801B

GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B

GL_MAX_CONVOLUTION_WIDTH = $801A

GL_MAX_CONVOLUTION_WIDTH_EXT = $801A

GL_MAX_EVAL_ORDER = $0D30

GL_MAX_EXT = $8008

GL_MAX_LIGHTS = $0D31

GL_MAX_LIST_NESTING = $0B31

GL_MAX_MODELVIEW_STACK_DEPTH = $0D36

GL_MAX_NAME_STACK_DEPTH = $0D37

GL_MAX_PIXEL_MAP_TABLE = $0D34

GL 1.2

GL_MAX_PROJECTION_STACK_DEPTH = $0D38

GL_MAX_TEXTURE_SIZE = $0D33

GL_MAX_TEXTURE_STACK_DEPTH = $0D39

GL_MAX_VIEWPORT_DIMS = $0D3A

GL_MIN = $8007

GL_MINMAX = $802E

GL_MINMAX_EXT = $802E

GL_MINMAX_FORMAT = $802F

GL_MINMAX_FORMAT_EXT = $802F

GL_MINMAX_SINK = $8030

GL_MINMAX_SINK_EXT = $8030

GL_MIN_EXT = $8007

GL_MISC_BIT_EXT = 0

not yet defined EXT_misc_attribute

GL_MODELVIEW = $1700

MatrixMode

GL_MODELVIEW_MATRIX = $0BA6

GL_MODELVIEW_STACK_DEPTH = $0BA3

GL_MODULATE = $2100

TextureEnvMode

GL_MULT = $0103

GL_N3F_V3F = $2A25

GL_NAME_STACK_DEPTH = $0D70

GL_NAND = $150E

GL_NEAREST = $2600

TextureMagFilter

GL_NEAREST_MIPMAP_LINEAR = $2702

GL_NEAREST_MIPMAP_NEAREST = $2700

TextureMinFilter

GL_NEVER = $0200

AlphaFunction

GL_NICEST = $1102

GL_NONE = 0

DrawBufferMode

GL_NOOP = $1505

GL_NOR = $1508

GL_NORMALIZE = $0BA1

GL_NORMAL_ARRAY = $8075

GL_NORMAL_ARRAY_COUNT_EXT = $8080

GL_NORMAL_ARRAY_EXT = $8075

GL_NORMAL_ARRAY_POINTER = $808F

GL_NORMAL_ARRAY_POINTER_EXT = $808F

GL_NORMAL_ARRAY_STRIDE = $807F

GL_NORMAL_ARRAY_STRIDE_EXT = $807F

GL_NORMAL_ARRAY_TYPE = $807E

GL_NORMAL_ARRAY_TYPE_EXT = $807E

GL_NOTEQUAL = $0205

GL_NO_ERROR = 0

ErrorCode

GL_OBJECT_LINEAR = $2401

GL_OBJECT_PLANE = $2501

GL_ONE = 1

GL_ONE_MINUS_CONSTANT_ALPHA = $8004

GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004

GL_ONE_MINUS_CONSTANT_COLOR = $8002

GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002

GL_ONE_MINUS_DST_ALPHA = $0305

GL_ONE_MINUS_DST_COLOR = $0307

GL_ONE_MINUS_SRC_ALPHA = $0303

GL_ONE_MINUS_SRC_COLOR = $0301

GL_OR = $1507

GL_ORDER = $0A01

GL_OR_INVERTED = $150D

GL_OR_REVERSE = $150B

GL_OUT_OF_MEMORY = $0505

GL_PACK_ALIGNMENT = $0D05

GL_PACK_CMYK_HINT_EXT = $800E

GL_PACK_IMAGE_HEIGHT = $806C

GL 1.2

GL_PACK_IMAGE_HEIGHT_EXT = $806C

GL_PACK_LSB_FIRST = $0D01

GL_PACK_ROW_LENGTH = $0D02

GL_PACK_SKIP_IMAGES = $806B

GL_PACK_SKIP_IMAGES_EXT = $806B

EXT_texture3D

GL_PACK_SKIP_PIXELS = $0D04

GL_PACK_SKIP_ROWS = $0D03

GL_PACK_SWAP_BYTES = $0D00

GL_PASS_THROUGH_TOKEN = $0700

FeedBackToken

GL_PERSPECTIVE_CORRECTION_HINT = $0C50

GL_PIXEL_MAP_A_TO_A = $0C79

GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9

GL_PIXEL_MAP_B_TO_B = $0C78

GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8

GL_PIXEL_MAP_G_TO_G = $0C77

GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7

GL_PIXEL_MAP_I_TO_A = $0C75

GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5

GL_PIXEL_MAP_I_TO_B = $0C74

GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4

GL_PIXEL_MAP_I_TO_G = $0C73

GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3

GL_PIXEL_MAP_I_TO_I = $0C70

GetPixelMap

GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0

GL_PIXEL_MAP_I_TO_R = $0C72

GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2

GL_PIXEL_MAP_R_TO_R = $0C76

GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6

GL_PIXEL_MAP_S_TO_S = $0C71

GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1

GL_PIXEL_MODE_BIT = $00000020

GL_POINT = $1B00

PolygonMode

GL_POINTS = $0000

BeginMode

GL_POINT_BIT = $00000002

GL_POINT_SIZE = $0B11

GL_POINT_SIZE_GRANULARITY = $0B13

GL_POINT_SIZE_RANGE = $0B12

GL_POINT_SMOOTH = $0B10

GL_POINT_SMOOTH_HINT = $0C51

GL_POINT_TOKEN = $0701

GL_POLYGON = $0009

GL_POLYGON_BIT = $00000008

GL_POLYGON_MODE = $0B40

GL_POLYGON_OFFSET_BIAS_EXT = $8039

GL_POLYGON_OFFSET_EXT = $8037

EXT_polygon_offset

GL_POLYGON_OFFSET_FACTOR = $8038

GL_POLYGON_OFFSET_FACTOR_EXT = $8038

GL_POLYGON_OFFSET_FILL = $8037

GL_POLYGON_OFFSET_LINE = $2A02

GL_POLYGON_OFFSET_POINT = $2A01

GL_POLYGON_OFFSET_UNITS = $2A00

GL_POLYGON_SMOOTH = $0B41

GL_POLYGON_SMOOTH_HINT = $0C53

GL_POLYGON_STIPPLE = $0B42

GL_POLYGON_STIPPLE_BIT = $00000010

GL_POLYGON_TOKEN = $0703

GL_POSITION = $1203

GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB

GL 1.2 ARB imaging

GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB

GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7

GL 1.2 ARB imaging

GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7

GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA

GL 1.2 ARB imaging

GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA

GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6

GL 1.2 ARB imaging

GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6

GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2

GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2

GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9

GL 1.2 ARB imaging

GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9

GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5

GL 1.2 ARB imaging

GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5

GL_POST_COLOR_MATRIX_RED_BIAS = $80B8

GL 1.2 ARB imaging

GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8

GL_POST_COLOR_MATRIX_RED_SCALE = $80B4

GL 1.2 ARB imaging

GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4

GL_POST_CONVOLUTION_ALPHA_BIAS = $8023

GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023

GL_POST_CONVOLUTION_ALPHA_SCALE = $801F

GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F

GL_POST_CONVOLUTION_BLUE_BIAS = $8022

GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022

GL_POST_CONVOLUTION_BLUE_SCALE = $801E

GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E

GL_POST_CONVOLUTION_COLOR_TABLE = $80D1

GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1

GL_POST_CONVOLUTION_GREEN_BIAS = $8021

GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021

GL_POST_CONVOLUTION_GREEN_SCALE = $801D

GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D

GL_POST_CONVOLUTION_RED_BIAS = $8020

GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020

GL_POST_CONVOLUTION_RED_SCALE = $801C

GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C

GL_PROJECTION = $1701

GL_PROJECTION_MATRIX = $0BA7

GL_PROJECTION_STACK_DEPTH = $0BA4

GL_PROXY_COLOR_TABLE = $80D3

GL_PROXY_COLOR_TABLE_SGI = $80D3

GL_PROXY_HISTOGRAM = $8025

GL_PROXY_HISTOGRAM_EXT = $8025

GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5

GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5

GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4

GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4

GL_PROXY_TEXTURE_1D = $8063

GL 1.2 TextureTarget

GL_PROXY_TEXTURE_1D_EXT = $8063

GL_PROXY_TEXTURE_2D = $8064

GL_PROXY_TEXTURE_2D_EXT = $8064

GL_PROXY_TEXTURE_3D = $8070

GL_PROXY_TEXTURE_3D_EXT = $8070

GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD

GL_Q = $2003

GL_QUADRATIC_ATTENUATION = $1209

GL_QUADS = $0007

GL_QUAD_STRIP = $0008

GL_R = $2002

GL_R3_G3_B2 = $2A10

PixelInternalFormat

GL_READ_BUFFER = $0C02

GL_RED = $1903

GL_REDUCE = $8016

GL_REDUCE_EXT = $8016

GL_RED_BIAS = $0D15

GL_RED_BITS = $0D52

GL_RED_SCALE = $0D14

GL_RENDER = $1C00

RenderingMode

GL_RENDERER = $1F01

GL_RENDER_MODE = $0C40

GL_REPEAT = $2901

GL_REPLACE = $1E01

GL_REPLACE_EXT = $8062

GL_RESCALE_NORMAL_EXT = $803A

EXT_rescale_normal

GL_RETURN = $0102

GL_RGB = $1907

GL_RGB10 = $8052

GL_RGB10_A2 = $8059

GL_RGB10_A2_EXT = $8059

GL_RGB10_EXT = $8052

GL_RGB12 = $8053

GL_RGB12_EXT = $8053

GL_RGB16 = $8054

GL_RGB16_EXT = $8054

GL_RGB2_EXT = $804E

GL_RGB4 = $804F

GL_RGB4_EXT = $804F

GL_RGB5 = $8050

GL_RGB5_A1 = $8057

GL_RGB5_A1_EXT = $8057

GL_RGB5_EXT = $8050

GL_RGB8 = $8051

GL_RGB8_EXT = $8051

GL_RGBA = $1908

GL_RGBA12 = $805A

GL_RGBA12_EXT = $805A

GL_RGBA16 = $805B

GL_RGBA16_EXT = $805B

GL_RGBA2 = $8055

GL_RGBA2_EXT = $8055

GL_RGBA4 = $8056

GL_RGBA4_EXT = $8056

GL_RGBA8 = $8058

GL_RGBA8_EXT = $8058

GL_RGBA_MODE = $0C31

GL_RIGHT = $0407

GL_S = $2000

TextureCoordName

GL_SCENE_REQUIRED_EXT = 0

not yet defined EXT_scene_marker

GL_SCISSOR_BIT = $00080000

GL_SCISSOR_BOX = $0C10

GL_SCISSOR_TEST = $0C11

GL_SELECT = $1C02

GL_SELECTION_BUFFER_POINTER = $0DF3

GL_SELECTION_BUFFER_SIZE = $0DF4

GL_SEPARABLE_2D = $8012

GL_SEPARABLE_2D_EXT = $8012

GL_SEPARATE_SPECULAR_COLOR = $81FA

GL 1.2

GL_SET = $150F

GL_SHADE_MODEL = $0B54

GL 1.2

GL_SHARED_TEXTURE_PALETTE_EXT = $81FB

not yet defined EXT_shared_texture_palette

GL_SHININESS = $1601

GL_SHORT = $1402

GL_SINGLE_COLOR = $81F9

GL 1.2

GL_SMOOTH = $1D01

GL_SPECULAR = $1202

GL_SPHERE_MAP = $2402

GL_SPOT_CUTOFF = $1206

GL_SPOT_DIRECTION = $1204

GL_SPOT_EXPONENT = $1205

GL_SRC_ALPHA = $0302

GL_SRC_ALPHA_SATURATE = $0308

GL_SRC_COLOR = $0300

GL_STACK_OVERFLOW = $0503

GL_STACK_UNDERFLOW = $0504

GL_STENCIL = $1802

GL_STENCIL_BITS = $0D57

GL_STENCIL_BUFFER_BIT = $00000400

GL_STENCIL_CLEAR_VALUE = $0B91

GL_STENCIL_FAIL = $0B94

GL_STENCIL_FUNC = $0B92

GL_STENCIL_INDEX = $1901

GL_STENCIL_PASS_DEPTH_FAIL = $0B95

GL_STENCIL_PASS_DEPTH_PASS = $0B96

GL_STENCIL_REF = $0B97

GL_STENCIL_TEST = $0B90

GL_STENCIL_VALUE_MASK = $0B93

GL_STENCIL_WRITEMASK = $0B98

GL_STEREO = $0C33

GL_SUBPIXEL_BITS = $0D50

GL_MAX_ELEMENTS_VERTICES = // not yet defined; // GL 1.2 GL_MAX_ELEMENTS_INDICES = // not yet defined; // GL 1.2 GL_RESCALE_NORMAL = // not yet defined; // GL 1.2

GL_T = $2001

GL_T2F_C3F_V3F = $2A2A

GL_T2F_C4F_N3F_V3F = $2A2C

GL_T2F_C4UB_V3F = $2A29

GL_T2F_IUI_N3F_V2F_EXT = 0

not yet defined

GL_T2F_IUI_N3F_V2F_SGI = $81B3

GL_T2F_IUI_N3F_V3F_EXT = 0

not yet defined

GL_T2F_IUI_N3F_V3F_SGI = $81B4

GL_T2F_IUI_V2F_EXT = 0

not yet defined

GL_T2F_IUI_V2F_SGI = $81B1

GL_T2F_IUI_V3F_EXT = 0

not yet defined

GL_T2F_IUI_V3F_SGI = $81B2

GL_T2F_N3F_V3F = $2A2B

GL_T2F_V3F = $2A27

GL_T4F_C4F_N3F_V4F = $2A2D

GL_T4F_V4F = $2A28

GL_TABLE_TOO_LARGE_EXT = $8031

EXT_color_table

GL_TEXTURE = $1702

GL_TEXTURE_1D = $0DE0

GL_TEXTURE_1D_BINDING_EXT = $8068

GL_TEXTURE_2D = $0DE1

GL_TEXTURE_2D_BINDING_EXT = $8069

GL_TEXTURE_3D = $806F

GL_TEXTURE_3D_BINDING_EXT = $806A

GL_TEXTURE_3D_EXT = $806F

GL_TEXTURE_ALPHA_SIZE = $805F

GL_TEXTURE_ALPHA_SIZE_EXT = $805F

GL_TEXTURE_BASE_LEVEL = $813C

GL 1.2

GL_TEXTURE_BINDING_1D = $8068

GL_TEXTURE_BINDING_2D = $8069

GL_TEXTURE_BIT = $00040000

GL_TEXTURE_BLUE_SIZE = $805E

GL_TEXTURE_BLUE_SIZE_EXT = $805E

GL_TEXTURE_BORDER = $1005

GL_TEXTURE_BORDER_COLOR = $1004

GL_TEXTURE_COLOR_TABLE_BIAS_SGI = $80BE

GL_TEXTURE_COLOR_TABLE_SCALE_SGI = $80BF

GL_TEXTURE_COLOR_TABLE_SGI = $80BC

SGI_texture_color_table

GL_TEXTURE_COMPONENTS = $1003

GL_TEXTURE_COORD_ARRAY = $8078

GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B

GL_TEXTURE_COORD_ARRAY_EXT = $8078

GL_TEXTURE_COORD_ARRAY_POINTER = $8092

GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092

GL_TEXTURE_COORD_ARRAY_SIZE = $8088

GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088

GL_TEXTURE_COORD_ARRAY_STRIDE = $808A

GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A

GL_TEXTURE_COORD_ARRAY_TYPE = $8089

GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089

GL_TEXTURE_DEPTH = $8071

GL 1.2

GL_TEXTURE_DEPTH_EXT = $8071

GL_TEXTURE_ENV = $2300

TextureEnvTarget

GL_TEXTURE_ENV_COLOR = $2201

GL_TEXTURE_ENV_MODE = $2200

TextureEnvParameter

GL_TEXTURE_GEN_MODE = $2500

TextureGenParameter

GL_TEXTURE_GEN_Q = $0C63

GL_TEXTURE_GEN_R = $0C62

GL_TEXTURE_GEN_S = $0C60

GL_TEXTURE_GEN_T = $0C61

GL_TEXTURE_GREEN_SIZE = $805D

GL_TEXTURE_GREEN_SIZE_EXT = $805D

GL_TEXTURE_HEIGHT = $1001

GL_TEXTURE_INTENSITY_SIZE = $8061

GL_TEXTURE_INTENSITY_SIZE_EXT = $8061

GL_TEXTURE_INTERNAL_FORMAT = $1003

GL_TEXTURE_LUMINANCE_SIZE = $8060

GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060

GL_TEXTURE_MAG_FILTER = $2800

TextureParameterName

GL_TEXTURE_MATRIX = $0BA8

GL_TEXTURE_MAX_LEVEL = $813D

GL 1.2

GL_TEXTURE_MAX_LOD = $813B

GL 1.2

GL_TEXTURE_MIN_FILTER = $2801

GL_TEXTURE_MIN_LOD = $813A

GL 1.2

GL_TEXTURE_PRIORITY = $8066

GL_TEXTURE_PRIORITY_EXT = $8066

EXT_texture_object

GL_TEXTURE_RED_SIZE = $805C

GL_TEXTURE_RED_SIZE_EXT = $805C

GL_TEXTURE_RESIDENT = $8067

GL_TEXTURE_RESIDENT_EXT = $8067

GL_TEXTURE_STACK_DEPTH = $0BA5

GL_TEXTURE_TOO_LARGE_EXT = $8065

GL_TEXTURE_WIDTH = $1000

GL 1.2 ARB imaging GetTextureParameter

GL_TEXTURE_WRAP_R = $8072

GL_TEXTURE_WRAP_R_EXT = $8072

GL_TEXTURE_WRAP_S = $2802

GL 1.2

GL_TEXTURE_WRAP_T = $2803

GL_TRANSFORM_BIT = $00001000

GL_TRIANGLES = $0004

GL_TRIANGLE_FAN = $0006

GL_TRIANGLE_STRIP = $0005

GL_TRUE = 1

GL_UNPACK_ALIGNMENT = $0CF5

GL_UNPACK_CMYK_HINT_EXT = $800F

GL_UNPACK_IMAGE_HEIGHT = $806E

GL 1.2

GL_UNPACK_IMAGE_HEIGHT_EXT = $806E

GL_UNPACK_LSB_FIRST = $0CF1

GL_UNPACK_ROW_LENGTH = $0CF2

GL_UNPACK_SKIP_IMAGES = $806D

GL 1.2

GL_UNPACK_SKIP_IMAGES_EXT = $806D

GL_UNPACK_SKIP_PIXELS = $0CF4

GL_UNPACK_SKIP_ROWS = $0CF3

GL_UNPACK_SWAP_BYTES = $0CF0

GL_UNSIGNED_BYTE = $1401

GL_UNSIGNED_BYTE_3_3_2_EXT = $8032

EXT_packed_pixels

GL_UNSIGNED_INT = $1405

GL_UNSIGNED_INT_10_10_10_2_EXT = $8036

GL_UNSIGNED_INT_8_8_8_8_EXT = $8035

GL_UNSIGNED_SHORT = $1403

GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033

GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034

GL_V2F = $2A20

GL 1.2 InterleavedArrayFormat

GL_V3F = $2A21

GL_VENDOR = $1F00

StringName

GL_VERSION = $1F02

GL_VERTEX_ARRAY = $8074

GL_VERTEX_ARRAY_COUNT_EXT = $807D

GL_VERTEX_ARRAY_EXT = $8074

EXT_vertex_array

GL_VERTEX_ARRAY_POINTER = $808E

GetPointervPName

GL_VERTEX_ARRAY_POINTER_EXT = $808E

GL_VERTEX_ARRAY_SIZE = $807A

GL_VERTEX_ARRAY_SIZE_EXT = $807A

GL_VERTEX_ARRAY_STRIDE = $807C

GL_VERTEX_ARRAY_STRIDE_EXT = $807C

GL_VERTEX_ARRAY_TYPE = $807B

GL_VERTEX_ARRAY_TYPE_EXT = $807B

GL_VIEWPORT = $0BA2

GL_VIEWPORT_BIT = $00000800

GL_XOR = $1506

GL_ZERO = 0

BlendingFactorDest

GL_ZOOM_X = $0D16

GL_ZOOM_Y = $0D17

LPD_DOUBLEBUFFER = $00000001

additional constants, which are not defined in Windows.pas TLayerPlaneDescriptor flags

LPD_SHARE_ACCUM = $00000100

LPD_SHARE_DEPTH = $00000040

LPD_SHARE_STENCIL = $00000080

LPD_STEREO = $00000002

LPD_SUPPORT_GDI = $00000010

LPD_SUPPORT_OPENGL = $00000020

LPD_SWAP_COPY = $00000400

LPD_SWAP_EXCHANGE = $00000200

LPD_TRANSPARENT = $00001000

LPD_TYPE_COLORINDEX = 1

LPD_TYPE_RGBA = 0

UNSIGNED_BYTE_2_3_3_REV = $8362

GL 1.2

UNSIGNED_BYTE_3_3_2 = $8032

UNSIGNED_INT_10_10_10_2 = $8036

GL 1.2

UNSIGNED_INT_2_10_10_10_REV = $8368

GL 1.2

UNSIGNED_INT_8_8_8_8 = $8035

GL 1.2

UNSIGNED_INT_8_8_8_8_REV = $8367

GL 1.2

UNSIGNED_SHORT_1_5_5_5_REV = $8366

GL 1.2

UNSIGNED_SHORT_4_4_4_4 = $8033

GL 1.2

UNSIGNED_SHORT_4_4_4_4_REV = $8365

GL 1.2

UNSIGNED_SHORT_5_5_5_1 = $8034

GL 1.2

UNSIGNED_SHORT_5_6_5 = $8363

GL 1.2

UNSIGNED_SHORT_5_6_5_REV = $8364

GL 1.2

WGL_SWAP_MAIN_PLANE = $00000001

wglSwapLayerBuffers flags

WGL_SWAP_OVERLAY1 = $00000002

WGL_SWAP_OVERLAY10 = $00000400

WGL_SWAP_OVERLAY11 = $00000800

WGL_SWAP_OVERLAY12 = $00001000

WGL_SWAP_OVERLAY13 = $00002000

WGL_SWAP_OVERLAY14 = $00004000

WGL_SWAP_OVERLAY15 = $00008000

WGL_SWAP_OVERLAY2 = $00000004

WGL_SWAP_OVERLAY3 = $00000008

WGL_SWAP_OVERLAY4 = $00000010

WGL_SWAP_OVERLAY5 = $00000020

WGL_SWAP_OVERLAY6 = $00000040

WGL_SWAP_OVERLAY7 = $00000080

WGL_SWAP_OVERLAY8 = $00000100

WGL_SWAP_OVERLAY9 = $00000200

WGL_SWAP_UNDERLAY1 = $00010000

WGL_SWAP_UNDERLAY10 = $02000000

WGL_SWAP_UNDERLAY11 = $04000000

WGL_SWAP_UNDERLAY12 = $08000000

WGL_SWAP_UNDERLAY13 = $10000000

WGL_SWAP_UNDERLAY14 = $20000000

WGL_SWAP_UNDERLAY15 = $40000000

WGL_SWAP_UNDERLAY2 = $00020000

WGL_SWAP_UNDERLAY3 = $00040000

WGL_SWAP_UNDERLAY4 = $00080000

WGL_SWAP_UNDERLAY5 = $00100000

WGL_SWAP_UNDERLAY6 = $00200000

WGL_SWAP_UNDERLAY7 = $00400000

WGL_SWAP_UNDERLAY8 = $00800000

WGL_SWAP_UNDERLAY9 = $01000000


Variables

ChoosePixelFormat : function(DC: HDC; PFD: PPixelFormatDescriptor): Integer

DescribePixelFormat : function(DC: HDC; p2: Integer; p3: UINT; PFD: PPixelFormatDescriptor): Integer

GetPixelFormat : function(DC: HDC): Integer

glAccum : procedure(op: GLuint; value: GLfloat)

------------------------------------------------------------------------------ GL functions and procedures:

glAddSwapHintRectWIN : procedure(x, y: GLint; width, height: GLsizei)

------------------------------------------------------------------------------ Extension functions

glAlphaFunc : procedure(func: GLenum; ref: GLclampf)

glAreTexturesResident : function(n: GLsizei; Textures: PGLuint; residences: PGLboolean): GLboolean

glAreTexturesResidentEXT : function(n: GLsizei; textures: PGLuint; residences: PGLBoolean): GLBoolean

glArrayElement : procedure(i: GLint)

glArrayElementArrayEXT : procedure(mode: GLenum; count: GLsizei; pi: Pointer)

glArrayElementEXT : procedure(i: GLint)

glBegin : procedure(mode: GLenum)

glBeginSceneEXT : procedure

glBindTexture : procedure(target: GLenum; texture: GLuint)

glBindTextureEXT : procedure(target: GLenum; texture: GLuint)

glBitmap : procedure(width: GLsizei; height: GLsizei; xorig, yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; bitmap: Pointer)

glBlendColor : procedure(red, green, blue, alpha: GLclampf)

GL 1.2 ARB imaging

glBlendEquation : procedure(mode: GLenum)

glBlendFunc : procedure(sfactor: GLenum; dfactor: GLenum)

glCallList : procedure(list: GLuint)

glCallLists : procedure(n: GLsizei; atype: GLenum; lists: Pointer)

glClear : procedure(mask: GLbitfield)

glClearAccum : procedure(red, green, blue, alpha: GLfloat)

glClearColor : procedure(red, green, blue, alpha: GLclampf)

glClearDepth : procedure(depth: GLclampd)

glClearIndex : procedure(c: GLfloat)

glClearStencil : procedure(s: GLint )

glClipPlane : procedure(plane: GLenum; equation: PGLdouble)

glColor3b : procedure(red, green, blue: GLbyte)

glColor3bv : procedure(v: PGLbyte)

glColor3d : procedure(red, green, blue: GLdouble)

glColor3dv : procedure(v: PGLdouble)

glColor3f : procedure(red, green, blue: GLfloat)

glColor3fv : procedure(v: PGLfloat)

glColor3i : procedure(red, green, blue: GLint)

glColor3iv : procedure(v: PGLint)

glColor3s : procedure(red, green, blue: GLshort)

glColor3sv : procedure(v: PGLshort)

glColor3ub : procedure(red, green, blue: GLubyte)

glColor3ubv : procedure(v: PGLubyte)

glColor3ui : procedure(red, green, blue: GLuint)

glColor3uiv : procedure(v: PGLuint)

glColor3us : procedure(red, green, blue: GLushort)

glColor3usv : procedure(v: PGLushort)

glColor4b : procedure(red, green, blue, alpha: GLbyte)

glColor4bv : procedure(v: PGLbyte)

glColor4d : procedure(red, green, blue, alpha: GLdouble )

glColor4dv : procedure(v: PGLdouble)

glColor4f : procedure(red, green, blue, alpha: GLfloat)

glColor4fv : procedure(v: PGLfloat)

glColor4i : procedure(red, green, blue, alpha: GLint)

glColor4iv : procedure(v: PGLint)

glColor4s : procedure(red, green, blue, alpha: GLshort)

glColor4sv : procedure(v: GLshort)

glColor4ub : procedure(red, green, blue, alpha: GLubyte)

glColor4ubv : procedure(v: PGLubyte)

glColor4ui : procedure(red, green, blue, alpha: GLuint)

glColor4uiv : procedure(v: PGLuint)

glColor4us : procedure(red, green, blue, alpha: GLushort)

glColor4usv : procedure(v: PGLushort)

glColorMask : procedure(red, green, blue, alpha: GLboolean)

glColorMaterial : procedure(face: GLenum; mode: GLenum)

glColorPointer : procedure(size: GLint; atype: GLenum; stride: GLsizei; data: pointer)

glColorPointerEXT : procedure(size: GLint; atype: GLenum; stride, count: GLsizei; data: pointer)

glColorSubTable : procedure(target: GLenum; start, count: GLsizei; format, Atype: GLenum; data: Pointer)

glColorSubTableExt : procedure(target: GLenum; start, count: GLsizei; format, atype: GLenum; data: Pointer)

glColorTable : procedure(target, internalformat: GLenum; width: GLsizei; format, Atype: GLenum; table: Pointer)

glColorTableEXT : procedure(target, internalFormat: GLenum; width: GLsizei; format, atype: GLenum; data: Pointer)

glColorTableParameterfv : procedure(target, pname: GLenum; params: PGLfloat)

glColorTableParameteriv : procedure(target, pname: GLenum; params: PGLint)

glConvolutionFilter1D : procedure(target, internalformat: GLenum; width: GLsizei; format, Atype: GLenum; image: Pointer)

glConvolutionFilter2D : procedure(target, internalformat: GLenum; width, height: GLsizei; format, Atype: GLenum; image: Pointer)

glConvolutionParameterf : procedure(target, pname: GLenum; param: GLfloat)

glConvolutionParameterfv : procedure(target, pname: GLenum; params: PGLfloat)

glConvolutionParameteri : procedure(target, pname: GLenum; param: GLint)

glConvolutionParameteriv : procedure(target, pname: GLenum; params: PGLint)

glCopyColorSubTable : procedure(target: GLenum; start: GLsizei; x, y: GLint; width: GLsizei)

glCopyColorTable : procedure(target, internalformat: GLenum; x, y: GLint; width: GLsizei)

glCopyConvolutionFilter1D : procedure(target, internalformat: GLenum; x, y: GLint; width: GLsizei)

glCopyConvolutionFilter2D : procedure(target, internalformat: GLenum; x, y: GLint; width, height: GLsizei)

glCopyPixels : procedure(x, y: GLint; width, height: GLsizei; atype: GLenum)

glCopyTexImage1D : procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint)

glCopyTexImage1DEXT : procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint)

glCopyTexImage2D : procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint)

glCopyTexImage2DEXT : procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint)

glCopyTexSubImage1D : procedure(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei)

glCopyTexSubImage1DEXT : procedure(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei)

glCopyTexSubImage2D : procedure(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei)

glCopyTexSubImage2DEXT : procedure(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei)

glCopyTexSubImage3DEXT : procedure(target: GLenum; level, xoffset, yoffset, zoffset, x, y: GLint; width, height: GLsizei)

glCullFace : procedure(mode: GLenum)

glCullParameterdvEXT : procedure(pname: GLenum; params: PGLdouble)

glCullParameterfvEXT : procedure(pname: GLenum; params: PGLfloat)

glDeleteLists : procedure(list: GLuint; range: GLsizei)

glDeleteTextures : procedure(n: GLsizei; textures: PGLuint)

glDeleteTexturesEXT : procedure(n: GLsizei; textures: PGLuint)

glDepthFunc : procedure(func: GLenum)

glDepthMask : procedure(flag: GLboolean)

glDepthRange : procedure(zNear, zFar: GLclampd)

glDisable : procedure(cap: GLenum)

glDisableClientState : procedure(aarray: GLenum)

glDrawArrays : procedure(mode: GLenum; first: GLint; count: GLsizei)

glDrawArraysEXT : procedure(mode: GLenum; first: GLint; count: GLsizei)

glDrawBuffer : procedure(mode: GLenum)

glDrawElements : procedure(mode: GLenum; count: GLsizei; atype: GLenum; indices: Pointer)

glDrawPixels : procedure(width, height: GLsizei; format, atype: GLenum; pixels: Pointer)

glDrawRangeElements : procedure(mode: GLenum; Astart, Aend: GLuint; count: GLsizei; Atype: GLenum; indices: Pointer)

GL 1.2

glEdgeFlag : procedure(flag: GLboolean)

glEdgeFlagPointer : procedure(stride: GLsizei; data: pointer)

glEdgeFlagPointerEXT : procedure(stride, count: GLsizei; data: PGLboolean)

glEdgeFlagv : procedure(flag: PGLboolean)

glEnable : procedure(cap: GLenum)

glEnableClientState : procedure(aarray: GLenum)

glEnd : procedure

glEndList : procedure

glEndSceneEXT : procedure

glEvalCoord1d : procedure(u: GLdouble)

glEvalCoord1dv : procedure(u: PGLdouble)

glEvalCoord1f : procedure(u: GLfloat)

glEvalCoord1fv : procedure(u: PGLfloat)

glEvalCoord2d : procedure(u: GLdouble; v: GLdouble)

glEvalCoord2dv : procedure(u: PGLdouble)

glEvalCoord2f : procedure(u, v: GLfloat)

glEvalCoord2fv : procedure(u: PGLfloat)

glEvalMesh1 : procedure(mode: GLenum; i1, i2: GLint)

glEvalMesh2 : procedure(mode: GLenum; i1, i2, j1, j2: GLint)

glEvalPoint1 : procedure(i: GLint)

glEvalPoint2 : procedure(i, j: GLint)

glFeedbackBuffer : procedure(size: GLsizei; atype: GLenum; buffer: PGLfloat)

glFinish : procedure

glFlush : procedure

glFogf : procedure(pname: GLenum; param: GLfloat)

glFogfv : procedure(pname: GLenum; params: PGLfloat)

glFogi : procedure(pname: GLenum; param: GLint)

glFogiv : procedure(pname: GLenum; params: PGLint)

glFrontFace : procedure(mode: GLenum)

glFrustum : procedure(left, right, bottom, top, zNear, zFar: GLdouble)

glGenLists : function(range: GLsizei): GLuint

glGenTextures : procedure(n: GLsizei; textures: PGLuint)

glGenTexturesEXT : procedure(n: GLsizei; textures: PGLuint)

glGetBooleanv : procedure(pname: GLenum; params: PGLboolean)

glGetClipPlane : procedure(plane: GLenum; equation: PGLdouble)

glGetColorTable : procedure(target, format, Atype: GLenum; table: Pointer)

glGetColorTableEXT : procedure(target, format, atype: GLenum; data: Pointer)

glGetColorTablePameterfvEXT : procedure(target, pname: GLenum; params: Pointer)

glGetColorTablePameterivEXT : procedure(target, pname: GLenum; params: Pointer)

glGetColorTableParameterfv : procedure(target, pname: GLenum; params: PGLfloat)

glGetColorTableParameteriv : procedure(target, pname: GLenum; params: PGLint)

glGetConvolutionFilter : procedure(target, internalformat, Atype: GLenum; image: Pointer)

glGetConvolutionParameterfv : procedure(target, pname: GLenum; params: PGLfloat)

glGetConvolutionParameteriv : procedure(target, pname: GLenum; params: PGLint)

glGetDoublev : procedure(pname: GLenum; params: PGLdouble)

glGetError : function : GLuint

glGetFloatv : procedure(pname: GLenum; params: PGLfloat)

glGetHistogram : procedure(target: GLenum; reset: GLboolean; format, Atype: GLenum; values: Pointer)

glGetHistogramParameterfv : procedure(target, pname: GLenum; params: PGLfloat)

glGetHistogramParameteriv : procedure(target, pname: GLenum; params: PGLint)

glGetIntegerv : procedure(pname: GLenum; params: PGLint)

glGetLightfv : procedure(light, pname: GLenum; params: PGLfloat)

glGetLightiv : procedure(light, pname: GLenum; params: PGLint)

glGetMapdv : procedure(target, query: GLenum; v: PGLdouble)

glGetMapfv : procedure(target, query: GLenum; v: PGLfloat)

glGetMapiv : procedure(target, query: GLenum; v: PGLint)

glGetMaterialfv : procedure(face, pname: GLenum; params: PGLfloat)

glGetMaterialiv : procedure(face, pname: GLenum; params: PGLint)

glGetMinmax : procedure(target: GLenum; reset: GLboolean; format, Atype: GLenum; values: Pointer)

glGetMinmaxParameterfv : procedure(target, pname: GLenum; params: PGLfloat)

glGetMinmaxParameteriv : procedure(target, pname: GLenum; params: PGLint)

glGetPixelMapfv : procedure(map: GLenum; values: PGLfloat)

glGetPixelMapuiv : procedure(map: GLenum; values: PGLuint)

glGetPixelMapusv : procedure(map: GLenum; values: PGLushort)

glGetPointerv : procedure(pname: GLenum; params: Pointer)

glGetPointervEXT : procedure(pname: GLenum; params: Pointer)

glGetPolygonStipple : procedure(mask: PGLubyte)

glGetSeparableFilter : procedure(target, format, Atype: GLenum; row, column, span: Pointer)

glGetString : function(name: GLenum): PGLubyte

glGetTexEnvfv : procedure(target, pname: GLenum; params: PGLfloat)

glGetTexEnviv : procedure(target, pname: GLenum; params: PGLint)

glGetTexGendv : procedure(coord, pname: GLenum; params: PGLdouble)

glGetTexGenfv : procedure(coord, pname: GLenum; params: PGLfloat)

glGetTexGeniv : procedure(coord, pname: GLenum; params: PGLint)

glGetTexImage : procedure(target: GLenum; level: GLint; format, atype: GLenum; pixels: Pointer)

glGetTexLevelParameterfv : procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat)

glGetTexLevelParameteriv : procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint)

glGetTexParameterfv : procedure(target, pname: GLenum; params: PGLfloat)

glGetTexParameteriv : procedure(target, pname: GLenum; params: PGLint)

glHint : procedure(target, mode: GLenum)

glHistogram : procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean)

glIndexd : procedure(c: GLdouble)

glIndexdv : procedure(c: PGLdouble)

glIndexf : procedure(c: GLfloat)

glIndexFuncEXT : procedure(func: GLenum; ref: GLfloat)

glIndexfv : procedure(c: PGLfloat)

glIndexi : procedure(c: GLint)

glIndexiv : procedure(c: PGLint)

glIndexMask : procedure(mask: GLuint)

glIndexMaterialEXT : procedure(face: GLenum; mode: GLenum)

glIndexPointer : procedure(atype: GLenum; stride: GLsizei; data: pointer)

glIndexPointerEXT : procedure(atype: GLenum; stride, count: GLsizei; data: pointer)

glIndexs : procedure(c: GLshort)

glIndexsv : procedure(c: PGLshort)

glIndexub : procedure(c: GLubyte)

glIndexubv : procedure(c: PGLubyte)

glInitNames : procedure

glInterleavedArrays : procedure(format: GLenum; stride: GLsizei; data: pointer)

glIsEnabled : function(cap: GLenum): GLboolean

glIsList : function(list: GLuint): GLboolean

glIsTexture : function(texture: GLuint): GLboolean

glIsTextureEXT : function(texture: GLuint): GLBoolean

glLightf : procedure(light, pname: GLenum; param: GLfloat)

glLightfv : procedure(light, pname: GLenum; params: PGLfloat)

glLighti : procedure(light, pname: GLenum; param: GLint)

glLightiv : procedure(light, pname: GLenum; params: PGLint)

glLightModelf : procedure(pname: GLenum; param: GLfloat)

glLightModelfv : procedure(pname: GLenum; params: PGLfloat)

glLightModeli : procedure(pname: GLenum; param: GLint)

glLightModeliv : procedure(pname: GLenum; params: PGLint)

glLineStipple : procedure(factor: GLint; pattern: GLushort)

glLineWidth : procedure(width: GLfloat)

glListBase : procedure(base: GLuint)

glLoadIdentity : procedure

glLoadMatrixd : procedure(m: PGLdouble)

glLoadMatrixf : procedure(m: PGLfloat)

glLoadName : procedure(name: GLuint)

glLockArraysEXT : procedure(first: GLint; count: GLsizei)

glLogicOp : procedure(opcode: GLenum)

glMap1d : procedure(target: GLenum; u1, u2: GLdouble; stride, order: GLint; points: PGLdouble)

glMap1f : procedure(target: GLenum; u1, u2: GLfloat; stride, order: GLint; points: PGLfloat)

glMap2d : procedure(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; points: PGLdouble)

glMap2f : procedure(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; points: PGLfloat)

glMapGrid1d : procedure(un: GLint; u1, u2: GLdouble)

glMapGrid1f : procedure(un: GLint; u1, u2: GLfloat)

glMapGrid2d : procedure(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble)

glMapGrid2f : procedure(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat)

glMaterialf : procedure(face, pname: GLenum; param: GLfloat)

glMaterialfv : procedure(face, pname: GLenum; params: PGLfloat)

glMateriali : procedure(face, pname: GLenum; param: GLint)

glMaterialiv : procedure(face, pname: GLenum; params: PGLint)

glMatrixMode : procedure(mode: GLenum)

glMinmax : procedure(target, internalformat: GLenum; sink: GLboolean)

glMultMatrixd : procedure(m: PGLdouble)

glMultMatrixf : procedure(m: PGLfloat)

glNewList : procedure(list: GLuint; mode: GLenum)

glNormal3b : procedure(nx, ny, nz: GLbyte)

glNormal3bv : procedure(v: PGLbyte)

glNormal3d : procedure(nx, ny, nz: GLdouble)

glNormal3dv : procedure(v: PGLdouble)

glNormal3f : procedure(nx, ny, nz: GLfloat)

glNormal3fv : procedure(v: PGLfloat)

glNormal3i : procedure(nx, ny, nz: GLint)

glNormal3iv : procedure(v: PGLint)

glNormal3s : procedure(nx, ny, nz: GLshort)

glNormal3sv : procedure(v: PGLshort)

glNormalPointer : procedure(atype: GLenum; stride: GLsizei; data: pointer)

glNormalPointerEXT : procedure(atype: GLenum; stride, count: GLsizei; data: pointer)

glOrtho : procedure(left, right, bottom, top, zNear, zFar: GLdouble)

glPassThrough : procedure(token: GLfloat)

glPixelMapfv : procedure(map: GLenum; mapsize: GLsizei; values: PGLfloat)

glPixelMapuiv : procedure(map: GLenum; mapsize: GLsizei; values: PGLuint)

glPixelMapusv : procedure(map: GLenum; mapsize: GLsizei; values: PGLushort)

glPixelStoref : procedure(pname: GLenum; param: GLfloat)

glPixelStorei : procedure(pname: GLenum; param: GLint)

glPixelTransferf : procedure(pname: GLenum; param: GLfloat)

glPixelTransferi : procedure(pname: GLenum; param: GLint)

glPixelZoom : procedure(xfactor, yfactor: GLfloat)

glPointSize : procedure(size: GLfloat)

glPolygonMode : procedure(face, mode: GLenum)

glPolygonOffset : procedure(factor, units: GLfloat)

glPolygonOffsetEXT : procedure(factor, bias: GLfloat)

glPolygonStipple : procedure(mask: PGLubyte)

glPopAttrib : procedure

glPopClientAttrib : procedure

glPopMatrix : procedure

glPopName : procedure

glPrioritizeTextures : procedure(n: GLsizei; textures: PGLuint; priorities: PGLclampf)

glPrioritizeTexturesEXT : procedure(n: GLsizei; textures: PGLuint; priorities: PGLclampf)

glPushAttrib : procedure(mask: GLbitfield)

glPushClientAttrib : procedure(mask: GLbitfield)

glPushMatrix : procedure

glPushName : procedure(name: GLuint)

glRasterPos2d : procedure(x, y: GLdouble)

glRasterPos2dv : procedure(v: PGLdouble)

glRasterPos2f : procedure(x, y: GLfloat)

glRasterPos2fv : procedure(v: PGLfloat)

glRasterPos2i : procedure(x, y: GLint)

glRasterPos2iv : procedure(v: PGLint)

glRasterPos2s : procedure(x, y: PGLshort)

glRasterPos2sv : procedure(v: PGLshort)

glRasterPos3d : procedure(x, y, z: GLdouble)

glRasterPos3dv : procedure(v: PGLdouble)

glRasterPos3f : procedure(x, y, z: GLfloat)

glRasterPos3fv : procedure(v: PGLfloat)

glRasterPos3i : procedure(x, y, z: GLint)

glRasterPos3iv : procedure(v: PGLint)

glRasterPos3s : procedure(x, y, z: GLshort)

glRasterPos3sv : procedure(v: PGLshort)

glRasterPos4d : procedure(x, y, z, w: GLdouble)

glRasterPos4dv : procedure(v: PGLdouble)

glRasterPos4f : procedure(x, y, z, w: GLfloat)

glRasterPos4fv : procedure(v: PGLfloat)

glRasterPos4i : procedure(x, y, z, w: GLint)

glRasterPos4iv : procedure(v: PGLint)

glRasterPos4s : procedure(x, y, z, w: GLshort)

glRasterPos4sv : procedure(v: PGLshort)

glReadBuffer : procedure(mode: GLenum)

glReadPixels : procedure(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer)

glRectd : procedure(x1, y1, x2, y2: GLdouble)

glRectdv : procedure(v1, v2: PGLdouble)

glRectf : procedure(x1, y1, x2, y2: GLfloat)

glRectfv : procedure(v1, v2: PGLfloat)

glRecti : procedure(x1, y1, x2, y2: GLint)

glRectiv : procedure(v1, v2: PGLint)

glRects : procedure(x1, y1, x2, y2: GLshort)

glRectsv : procedure(v1, v2: PGLshort)

glRenderMode : function(mode: GLenum): GLint

glResetHistogram : procedure(target: GLenum)

glResetMinmax : procedure(target: GLenum)

glRotated : procedure(angle, x, y, z: GLdouble)

glRotatef : procedure(angle, x, y, z: GLfloat)

glScaled : procedure(x, y, z: GLdouble)

glScalef : procedure(x, y, z: GLfloat)

glScissor : procedure(x, y: GLint; width, height: GLsizei)

glSelectBuffer : procedure(size: GLsizei; buffer: PGLuint)

glSeparableFilter2D : procedure(target, internalformat: GLenum; width, height: GLsizei; format, Atype: GLenum; row, column: Pointer)

glShadeModel : procedure(mode: GLenum)

glStencilFunc : procedure(func: GLenum; ref: GLint; mask: GLuint)

glStencilMask : procedure(mask: GLuint)

glStencilOp : procedure(fail, zfail, zpass: GLenum)

glTexCoord1d : procedure(s: GLdouble)

glTexCoord1dv : procedure(v: PGLdouble)

glTexCoord1f : procedure(s: GLfloat)

glTexCoord1fv : procedure(v: PGLfloat)

glTexCoord1i : procedure(s: GLint)

glTexCoord1iv : procedure(v: PGLint)

glTexCoord1s : procedure(s: GLshort)

glTexCoord1sv : procedure(v: PGLshort)

glTexCoord2d : procedure(s, t: GLdouble)

glTexCoord2dv : procedure(v: PGLdouble)

glTexCoord2f : procedure(s, t: GLfloat)

glTexCoord2fv : procedure(v: PGLfloat)

glTexCoord2i : procedure(s, t: GLint)

glTexCoord2iv : procedure(v: PGLint)

glTexCoord2s : procedure(s, t: GLshort)

glTexCoord2sv : procedure(v: PGLshort)

glTexCoord3d : procedure(s, t, r: GLdouble)

glTexCoord3dv : procedure(v: PGLdouble)

glTexCoord3f : procedure(s, t, r: GLfloat)

glTexCoord3fv : procedure(v: PGLfloat)

glTexCoord3i : procedure(s, t, r: GLint)

glTexCoord3iv : procedure(v: PGLint)

glTexCoord3s : procedure(s, t, r: GLshort)

glTexCoord3sv : procedure(v: PGLshort)

glTexCoord4d : procedure(s, t, r, q: GLdouble)

glTexCoord4dv : procedure(v: PGLdouble)

glTexCoord4f : procedure(s, t, r, q: GLfloat)

glTexCoord4fv : procedure(v: PGLfloat)

glTexCoord4i : procedure(s, t, r, q: GLint)

glTexCoord4iv : procedure(v: PGLint)

glTexCoord4s : procedure(s, t, r, q: GLshort)

glTexCoord4sv : procedure(v: PGLshort)

glTexCoordPointer : procedure(size: GLint; atype: GLenum; stride: GLsizei; data: pointer)

glTexCoordPointerEXT : procedure(size: GLint; atype: GLenum; stride, count: GLsizei; data: pointer)

glTexEnvf : procedure(target, pname: GLenum; param: GLfloat)

glTexEnvfv : procedure(target, pname: GLenum; params: PGLfloat)

glTexEnvi : procedure(target, pname: GLenum; param: GLint)

glTexEnviv : procedure(target, pname: GLenum; params: PGLint)

glTexGend : procedure(coord, pname: GLenum; param: GLdouble)

glTexGendv : procedure(coord, pname: GLenum; params: PGLdouble)

glTexGenf : procedure(coord, pname: GLenum; param: GLfloat)

glTexGenfv : procedure(coord, pname: GLenum; params: PGLfloat)

glTexGeni : procedure(coord, pname: GLenum; param: GLint)

glTexGeniv : procedure(coord, pname: GLenum; params: PGLint)

glTexImage1D : procedure(target: GLenum; level, internalformat: GLint; width: GLsizei; border: GLint; format, atype: GLenum; pixels: Pointer)

glTexImage2D : procedure(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; Pixels:Pointer)

glTexImage3D : procedure(target: GLenum; level: GLint; internalformat: GLenum; width, height, depth: GLsizei; border: GLint; format: GLenum; Atype: GLenum; pixels: Pointer)

glTexParameterf : procedure(target, pname: GLenum; param: GLfloat)

glTexParameterfv : procedure(target, pname: GLenum; params: PGLfloat)

glTexParameteri : procedure(target, pname: GLenum; param: GLint)

glTexParameteriv : procedure(target, pname: GLenum; params: PGLint)

glTexSubImage1D : procedure(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; pixels: Pointer)

glTexSubImage1DEXT : procedure(target: GLenum; level, xoffset: GLint; width: GLsizei; format, Atype: GLenum; pixels: Pointer)

glTexSubImage2D : procedure(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer)

glTexSubImage2DEXT : procedure(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, Atype: GLenum; pixels: Pointer)

glTexSubImage3DEXT : procedure(target: GLenum; level, xoffset, yoffset, zoffset: GLint; width, height, depth: GLsizei; format, Atype: GLenum; pixels: Pointer)

glTranslated : procedure(x, y, z: GLdouble)

glTranslatef : procedure(x, y, z: GLfloat)

gluBeginCurve : procedure(nobj: PGLUnurbs)

gluBeginPolygon : procedure(tess: PGLUtesselator)

gluBeginSurface : procedure(nobj: PGLUnurbs)

gluBeginTrim : procedure(nobj: PGLUnurbs)

gluBuild1DMipmaps : function(target: GLenum; components, width: GLint; format, atype: GLenum; data: Pointer): GLint

gluBuild2DMipmaps : function(target: GLenum; components, width, height: GLint; format, atype: GLenum; Data: Pointer): GLint

gluCylinder : procedure(quadObject: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint)

gluDeleteNurbsRenderer : procedure(nobj: PGLUnurbs)

gluDeleteNurbsTessellatorEXT : procedure(nurb: PGLUnurbs)

gluDeleteQuadric : procedure(state: PGLUquadric)

gluDeleteTess : procedure(tess: PGLUtesselator)

gluDisk : procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint)

gluEndCurve : procedure(nobj: PGLUnurbs)

gluEndPolygon : procedure(tess: PGLUtesselator)

gluEndSurface : procedure(nobj: PGLUnurbs)

gluEndTrim : procedure(nobj: PGLUnurbs)

gluErrorString : function(errCode: GLenum): PChar

------------------------------------------------------------------------------ GL utility functions and procedures:

gluGetNurbsProperty : procedure(nobj: PGLUnurbs; aproperty: GLenum; value: PGLfloat)

gluGetString : function(name: GLenum): PChar

gluGetTessProperty : procedure(tess: PGLUtesselator; which: GLenum; value: PGLdouble)

gluLoadSamplingMatrices : procedure(nobj: PGLUnurbs; modelMatrix, projMatrix: TMatrix4f; viewport: TVector4i)

gluLookAt : procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble)

gluNewNurbsRenderer : function : PGLUnurbs

gluNewNurbsTessellatorEXT : function: PGLUnurbs

gluNewQuadric : function : PGLUquadric

gluNewTess : function : PGLUtesselator

gluNextContour : procedure(tess: PGLUtesselator; atype: GLenum)

glUnlockArraysEXT : procedure

gluNurbsCallback : procedure(nobj: PGLUnurbs; which: GLenum; fn: TGLUNurbsErrorProc)

gluNurbsCallbackDataEXT : procedure(nurb: PGLUnurbs; userData: Pointer)

gluNurbsCurve : procedure(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLenum)

gluNurbsProperty : procedure(nobj: PGLUnurbs; aproperty: GLenum; value: GLfloat)

gluNurbsSurface : procedure(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLenum)

gluOrtho2D : procedure(left, right, bottom, top: GLdouble)

gluPartialDisk : procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble)

gluPerspective : procedure(fovy, aspect, zNear, zFar: GLdouble)

gluPickMatrix : procedure(x, y, width, height: GLdouble; viewport: TVector4i)

gluProject : function(objx, objy, objz: GLdouble; modelMatrix: TMatrix4d; projMatrix: TMatrix4d; viewport: TVector4i; winx, winy, winz: PGLdouble): GLint

gluPwlCurve : procedure(nobj: PGLUnurbs; count: GLint; points: PGLfloat; stride: GLint; atype: GLenum)

gluQuadricCallback : procedure(quadObject: PGLUquadric; which: GLenum; fn: TGLUQuadricErrorProc)

gluQuadricDrawStyle : procedure(quadObject: PGLUquadric; drawStyle: GLenum)

gluQuadricNormals : procedure(quadObject: PGLUquadric; normals: GLenum)

gluQuadricOrientation : procedure(quadObject: PGLUquadric; orientation: GLenum)

gluQuadricTexture : procedure(quadObject: PGLUquadric; textureCoords: GLboolean)

gluScaleImage : function(format: GLenum; widthin, heightin: GLint; typein: GLenum; datain: Pointer; widthout, heightout: GLint; typeout: GLenum; dataout: Pointer): GLint

gluSphere : procedure(quadObject: PGLUquadric; radius: GLdouble; slices, stacks: GLint)

gluTessBeginContour : procedure(tess: PGLUtesselator)

gluTessBeginPolygon : procedure(tess: PGLUtesselator; polygon_data: Pointer)

gluTessCallback : procedure(tess: PGLUtesselator; which: GLenum; fn: Pointer)

gluTessEndContour : procedure(tess: PGLUtesselator)

gluTessEndPolygon : procedure(tess: PGLUtesselator)

gluTessNormal : procedure(tess: PGLUtesselator; x, y, z: GLdouble)

gluTessProperty : procedure(tess: PGLUtesselator; which: GLenum; value: GLdouble)

gluTessVertex : procedure(tess: PGLUtesselator; coords: TVector3d; data: Pointer)

gluUnProject : function(winx, winy, winz: GLdouble; modelMatrix: TMatrix4d; projMatrix: TMatrix4d; viewport: TVector4i; objx, objy, objz: PGLdouble): GLint

GLU_EXT_nurbs_tessellator : Boolean

GLU_EXT_object_space_tess : Boolean

GLU_EXT_TEXTURE : Boolean

Extensions (glu

GLU_VERSION_1_1 : Boolean

GLU_VERSION_1_2 : Boolean

glVertex2d : procedure(x, y: GLdouble)

glVertex2dv : procedure(v: PGLdouble)

glVertex2f : procedure(x, y: GLfloat)

glVertex2fv : procedure(v: PGLfloat)

glVertex2i : procedure(x, y: GLint)

glVertex2iv : procedure(v: PGLint)

glVertex2s : procedure(x, y: GLshort)

glVertex2sv : procedure(v: PGLshort)

glVertex3d : procedure(x, y, z: GLdouble)

glVertex3dv : procedure(v: PGLdouble)

glVertex3f : procedure(x, y, z: GLfloat)

glVertex3fv : procedure(v: PGLfloat)

glVertex3i : procedure(x, y, z: GLint)

glVertex3iv : procedure(v: PGLint)

glVertex3s : procedure(x, y, z: GLshort)

glVertex3sv : procedure(v: PGLshort)

glVertex4d : procedure(x, y, z, w: GLdouble)

glVertex4dv : procedure(v: PGLdouble)

glVertex4f : procedure(x, y, z, w: GLfloat)

glVertex4fv : procedure(v: PGLfloat)

glVertex4i : procedure(x, y, z, w: GLint)

glVertex4iv : procedure(v: PGLint)

glVertex4s : procedure(x, y, z, w: GLshort)

glVertex4sv : procedure(v: PGLshort)

glVertexPointer : procedure(size: GLint; atype: GLenum; stride: GLsizei; data: pointer)

glVertexPointerExt : procedure(size: GLint; atype: GLenum; stride, count: GLsizei; data: pointer)

glViewport : procedure(x, y: GLint; width, height: GLsizei)

GL_EXT_abgr : Boolean

Extensions (gl

GL_EXT_bgra : Boolean

GL_EXT_blend_color : Boolean

GL_EXT_blend_logic_op : Boolean

GL_EXT_blend_minmax : Boolean

GL_EXT_blend_subtract : Boolean

GL_EXT_clip_volume_hint : Boolean

GL_EXT_cmyka : Boolean

GL_EXT_convolution : Boolean

GL_EXT_copy_texture : Boolean

GL_EXT_histogram : Boolean

GL_EXT_misc_attribute : Boolean

GL_EXT_packed_pixels : Boolean

GL_EXT_paletted_texture : Boolean

GL_EXT_polygon_offset : Boolean

GL_EXT_rescale_normal : Boolean

GL_EXT_scene_marker : Boolean

GL_EXT_shared_texture_palette : Boolean

GL_EXT_subtexture : Boolean

GL_EXT_texture : Boolean

GL_EXT_texture3D : Boolean

GL_EXT_texture_object : Boolean

GL_EXT_vertex_array : Boolean

GL_SGI_color_matrix : Boolean

GL_SGI_color_table : Boolean

GL_SGI_compiled_vertex_array : Boolean

GL_SGI_cull_vertex : Boolean

GL_SGI_index_array_formats : Boolean

GL_SGI_index_func : Boolean

GL_SGI_index_material : Boolean

GL_SGI_index_texture : Boolean

GL_SGI_texture_color_table : Boolean

GL_VERSION_1_0 : Boolean

------------------------------------------------------------------------------

GL_VERSION_1_1 : Boolean

GL_VERSION_1_2 : Boolean

GL_WIN_swap_hint : Boolean

SetPixelFormat : function(DC: HDC; p2: Integer; PFD: PPixelFormatDescriptor): BOOL

SwapBuffers : function(DC: HDC): BOOL

wglCopyContext : function(RC1, RC2: HGLRC; p3: Cardinal): BOOL

------------------------------------------------------------------------------ window support functions

wglCreateContext : function(DC: HDC): HGLRC

wglCreateLayerContext : function(DC: HDC; p2: Integer): HGLRC

wglDeleteContext : function(RC: HGLRC): BOOL

wglDescribeLayerPlane : function(p1: HDC; p2, p3: Integer; p4: Cardinal; p5: PLayerPlaneDescriptor): BOOL

wglGetCurrentContext : function: HGLRC

wglGetCurrentDC : function: HDC

wglGetLayerPaletteEntries : function(p1: HDC; p2, p3, p4: Integer; pcr: Pointer): Integer

wglGetProcAddress : function(ProcName: PChar): Pointer

wglMakeCurrent : function(DC: HDC; p2: HGLRC): BOOL

wglRealizeLayerPalette : function(p1: HDC; p2: Integer; p3: BOOL): BOOL

wglSetLayerPaletteEntries : function(p1: HDC; p2, p3, p4: Integer; pcr: Pointer): Integer

wglShareLists : function(p1, p2: HGLRC): BOOL

wglSwapLayerBuffers : function(p1: HDC; p2: Cardinal): BOOL

wglUseFontBitmaps : function(DC: HDC; p2, p3, p4: DWORD): BOOL

wglUseFontBitmapsA : function(DC: HDC; p2, p3, p4: DWORD): BOOL

wglUseFontBitmapsW : function(DC: HDC; p2, p3, p4: DWORD): BOOL

wglUseFontOutlines : function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL

wglUseFontOutlinesA : function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL

wglUseFontOutlinesW : function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL