Qt Mobility Reference Documentation

buzzer.cpp Example File

hapticsquare/buzzer.cpp
 /****************************************************************************
 **
 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
 ** All rights reserved.
 ** Contact: Nokia Corporation (qt-info@nokia.com)
 **
 ** This file is part of the Qt Mobility Components.
 **
 ** $QT_BEGIN_LICENSE:LGPL$
 ** Commercial Usage
 ** Licensees holding valid Qt Commercial licenses may use this file in
 ** accordance with the Qt Solutions Commercial License Agreement provided
 ** with the Software or, alternatively, in accordance with the terms
 ** contained in a written agreement between you and Nokia.
 **
 ** GNU Lesser General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU Lesser
 ** General Public License version 2.1 as published by the Free Software
 ** Foundation and appearing in the file LICENSE.LGPL included in the
 ** packaging of this file.  Please review the following information to
 ** ensure the GNU Lesser General Public License version 2.1 requirements
 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
 **
 ** In addition, as a special exception, Nokia gives you certain additional
 ** rights.  These rights are described in the Nokia Qt LGPL Exception
 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
 **
 ** GNU General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU
 ** General Public License version 3.0 as published by the Free Software
 ** Foundation and appearing in the file LICENSE.GPL included in the
 ** packaging of this file.  Please review the following information to
 ** ensure the GNU General Public License version 3.0 requirements will be
 ** met: http://www.gnu.org/copyleft/gpl.html.
 **
 ** Please note Third Party Software included with Qt Solutions may impose
 ** additional restrictions and it is the user's responsibility to ensure
 ** that they have met the licensing requirements of the GPL, LGPL, or Qt
 ** Solutions Commercial license and the relevant license of the Third
 ** Party Software they are using.
 **
 ** If you are unsure which license is appropriate for your use, please
 ** contact the sales department at qt-sales@nokia.com.
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 #include <QDebug>
 #include <QCoreApplication>
 #include "buzzer.h"

 Buzzer::Buzzer() : m_oceaning(false)
 {
     // First: Define a generic "rumble" custom effect.
     // we start with an intensity of zero (nothing).
     m_rumble.setAttackIntensity(0.0);
     // over 250 msec, it ramps up to the peak intensity.
     m_rumble.setAttackTime(250);
     // it has a peak intensity of one (maximum).
     m_rumble.setIntensity(1.0);
     // and stays at peak intensity for 100 msec.
     m_rumble.setDuration(100);
     // over 250 msec, it ramps back down to the fade intensity.
     m_rumble.setFadeTime(250);
     // it has a fade intensity of zero (nothing).
     m_rumble.setFadeIntensity(0.0);

     // Second: Define a generic, periodic "ocean waves" effect.
     // we start with an intensity of zero (nothing).
     m_ocean.setAttackIntensity(0.0);
     // over 450 msec, it ramps up to the peak intensity.
     m_ocean.setAttackTime(450);
     // it has a peak intensity of 0.80 (close to maximum)
     m_ocean.setIntensity(0.8);
     // and it stays at peak intensity for 150 msec
     m_ocean.setDuration(150);
     // over 900 milliseconds, it ramps down to the fade intensity.
     m_ocean.setFadeTime(900);
     // it has a fade intensity of 0.05 (slight)
     m_ocean.setFadeIntensity(0.05);
     // it is a periodic effect, with a period of 1.5 seconds
     m_ocean.setPeriod(1500);
 }

 void Buzzer::rumble()
 {
     m_rumble.start();
 }

 void Buzzer::setOceaning(bool on)
 {
     if (on != m_oceaning) {
         if (on)
             m_ocean.start();
         else
             m_ocean.stop();
         m_oceaning = on;
         emit oceaningChanged();
     }
 }

 bool Buzzer::oceaning() const
 {
     return m_oceaning;
 }

 void Buzzer::click()
 {
     QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeBasicButton);
 }

 void Buzzer::oops()
 {
     QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeNegativeTacticon);
 }

 void Buzzer::quit()
 {
     QCoreApplication::quit();
 }
X

Thank you for giving your feedback.

Make sure it is related to this specific page. For more general bugs and requests, please use the Qt Bug Tracker.