Table of Contents
glIsTexture - determine if a name corresponds to a texture
GLboolean
glIsTexture( GLuint texture )
- texture
- Specifies a value that may be the name of a texture.
glIsTexture returns GL_TRUE if texture is currently the name
of a texture. If texture is zero, or is a non-zero value that is not currently
the name of a texture, or if an error occurs, glIsTexture returns GL_FALSE.
glIsTexture is available only if the GL version is 1.1 or greater.
GL_INVALID_OPERATION
is generated if glIsTexture is executed between the execution of glBegin
and the corresponding execution of glEnd.
glBindTexture(3G)
, glCopyTexImage1D(3G)
,
glCopyTexImage2D(3G)
, glDeleteTextures(3G)
, glGenTextures(3G)
, glGet(3G)
,
glGetTexParameter(3G)
, glTexImage1D(3G)
, glTexImage2D(3G)
, glTexImage3D(3G)
,
glTexParameter(3G)
Table of Contents