Meshes :
- formula :
- using the TMesh object to plot a formula in 3D
- triangle and triangle-strip meshes to make
regular, grid-based, height-fields meshes
- mushroom :
- using the TFreeForm to load a 3DStudio (.3DS)
mesh
- using TGLProxyObject to duplicate an object
- uses fog and a textured "ground"
- actor :
- using the TActor object to load Quake II model (.md2)
- displaying an actor's frame names
- animating an actor
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