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GM_setKeyDownFunc
Sets the key down callback function
Declaration
void MGLAPI GM_setKeyDownFunc(
GM_keyDownFunc func)
typedef void (*GM_keyDownFunc)(
event_t *evt)
Prototype In
gm/gm.h
Parameters
func |
Key down callback function to register |
Description
This function sets the key down callback function for your Game Framework game and is called by the Game Framework main loop (GM_mainLoop) multiple times per frame to process all key down events in the order that they are entered by the user. Note that your callback is passed a copy of the event that needs to be processed, so you can if you wish have a single handler for all key events, or one that handles both key down and key repeat events and register the same function with the Game Framework for both event types.
Note: The key down callback will not be called for key repeat events (ie: the user holds a key down). If you wish to capture key repeat events, use GM_setKeyRepeatFunc.
See Also
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