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MGL_endDirectAccess

Disables direct framebuffer access.

Declaration

void MGLAPI MGL_endDirectAccess(void)

Prototype In

mgraph.h

Description

Disables direct framebuffer access so that you can use the accelerator functions to draw to the framebuffer memory. Note that calling this function is absolutely necessary when using hardware acceleration, as this function and the corresponding MGL_beginDirectAccess correctly arbitrate between the hardware accelerator graphics engine and your direct framebuffer writes.

See Also

MGL_beginDirectAccess, MGL_endDirectAccess, MGL_beginDirectAccessDC, MGL_endDirectAccessDC

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