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MGL_beginPixel
Setup for high speed pixel drawing.
Declaration
void MGLAPI MGL_beginPixel(void)
Prototype In
mgraph.h
Description
Sets up the video hardware for plotting single pixels as fast a possible. You must call this routine before calling any of the MGL_pixel and MGL_getPixel routines to ensure correct operation, and you must call the MGL_endPixel routine after you have finished.
This routine is intended primarily to ensure fast operation if you need to plot more than a single pixel at a time.
See Also
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