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MGL_sectRect

Compute the intersection between two rectangles.

Declaration

ibool MGLAPI MGL_sectRect(
    rect_t r1,
    rect_t r2,
    rect_t *d)

Prototype In

mgraph.h

Parameters

r1

First rectangle to intersect

r2

Second rectangle to intersect

d

Place to store the resulting intersection

 

Return Value

True if the rectangles intersect, false if not.

Description

Computes the intersection of two rectangles, and returns the result in a third. If the rectangles actually intersect (the intersection is not an empty rectangle) then this function returns true, otherwise it will return false.

See Also

MGL_sectRectFast, MGL_sectRectCoord, MGL_unionRect

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