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MGL_surfaceAccessFlagsType

Declaration

typedef enum {
    MGL_NO_ACCESS       = 0x0,
    MGL_VIRTUAL_ACCESS  = 0x1,
    MGL_LINEAR_ACCESS   = 0x2,
    MGL_SURFACE_FLAGS   = 0x3,
    MGL_STEREO_ACCESS   = 0x4,
    MGL_SHADOW_BUFFER   = 0x8
    } MGL_surfaceAccessFlagsType

Prototype In

mgraph.h

Description

Defines the flags for the types of direct surface access provided.

Members

MGL_NO_ACCESS

Surface cannot be accessed

MGL_VIRTUAL_ACCESS

Surface is virtualised

MGL_LINEAR_ACCESS

Surface can be linearly accessed

MGL_STEREO_ACCESS

Surface supports stereo rendering

MGL_SHADOW_BUFFER

Display is using a system memory shadow buffer

 

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