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MGL_loadBitmapIntoDCExt

Locates the specified bitmap file and loads it into a device context.

Declaration

ibool MGLAPI MGL_loadBitmapIntoDCExt(
    MGLDC *dc,
    FILE *f,
    ulong dwOffset,
    ulong dwSize,
    int dstLeft,
    int dstTop,
    ibool loadPalette)

Prototype In

mgraph.h

Parameters

dc

Device context to load bitmap into

f

Pointer to opened bitmap file

dwOffset

Offset into the file

dwSize

Size of the bitmap file

dstLeft

Left coordinate to place bitmap at

dstTop

Top coordinate to place bitmap at

loadPalette

Should we load the palette values as well?

 

Return Value

True if the bitmap was successfully loaded.

Description

This function is the same as MGL_loadBitmapIntoDC, however it works with a previously opened file. This allows you to create your own large files with multiple files embedded in them.

See Also

MGL_loadBitmapIntoDC

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