DFrame.addButton: Create the default Bar and its default BarLayer if the default Bar if not yet created and create a Button on the default BarLayer of the default Bar.
Bar.addButton: Create a Button on the default BarLayer of the specified Bar.
BarLayer.addButton: Create a Button on the specified BarLayer.
Example
var button = dFrame.addButton('Close', 'dFrame.closeFrame()')
Demos
file: addButton.html
Run the example
See the source code
file: addButtons.html
Run the example
See the source code
var button = object.addButton(caption,
action [, buttonStyle[, position]])
caption
String. The text of the
Button. The text can use the HTML syntax.
action
String. The Javascript code
that will be executed when the Button is activated. See Programming
actions for buttons for details about
programming those actions.
buttonStyle
ButtonStyle object. The style that will be used to draw the Button. Set buttonStyle
to null to use the default ButtonStyle of the Button's parent (Bar or Menu).
See default
Styles for details.
button
Button object. The new
Button.
Use this method to add a
Button to the default Bar of a DFrame or to a specified Bar.
The addButton method is to be used to create a Button with a background color,
a background image, borders and caption. If the whole button is made of an
image the addButtonImage is to be used.
The caption is HTML code:
var caption = 'this is
a<br><b>button</b>'
is correct.